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Remove standard events from templates
1 parent cb69123 commit 4496982

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2 files changed

+0
-70
lines changed

2 files changed

+0
-70
lines changed

templates/new/client/events.go.tmpl

Lines changed: 0 additions & 66 deletions
Original file line numberDiff line numberDiff line change
@@ -40,72 +40,6 @@ func (g *Game) On{{.PascalName}}Once(callback func(data {{.PascalName}}EventData
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}
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{{end}}
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// OnCGNewPlayer triggers the callback every time the `cg_new_player` event is received.
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func (g *Game) OnCGNewPlayer(callback func(data cg.NewPlayerEventData)) cg.CallbackId {
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return g.socket.On(cg.NewPlayerEvent, func(event cg.Event) {
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var data cg.NewPlayerEventData
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err := event.UnmarshalData(&data)
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if err == nil {
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callback(data)
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}
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})
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}
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// OnCGNewPlayerOnce triggers the callback the next time the `cg_new_player` event is received.
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func (g *Game) OnCGNewPlayerOnce(callback func(data cg.NewPlayerEventData)) cg.CallbackId {
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return g.socket.Once(cg.NewPlayerEvent, func(event cg.Event) {
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var data cg.NewPlayerEventData
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err := event.UnmarshalData(&data)
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if err == nil {
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callback(data)
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}
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})
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}
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// OnCGLeft triggers the callback every time the `cg_left` event is received.
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func (g *Game) OnCGLeft(callback func(data cg.LeftEventData)) cg.CallbackId {
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return g.socket.On(cg.LeftEvent, func(event cg.Event) {
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var data cg.LeftEventData
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err := event.UnmarshalData(&data)
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if err == nil {
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callback(data)
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}
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})
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}
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// OnCGLeftOnce triggers the callback the next time the `cg_left` event is received.
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func (g *Game) OnCGLeftOnce(callback func(data cg.LeftEventData)) cg.CallbackId {
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return g.socket.Once(cg.LeftEvent, func(event cg.Event) {
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var data cg.LeftEventData
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err := event.UnmarshalData(&data)
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if err == nil {
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callback(data)
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}
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})
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}
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// OnCGError triggers the callback every time the `cg_error` event is received.
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func (g *Game) OnCGError(callback func(data cg.ErrorEventData)) cg.CallbackId {
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return g.socket.On(cg.ErrorEvent, func(event cg.Event) {
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var data cg.ErrorEventData
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err := event.UnmarshalData(&data)
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if err == nil {
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callback(data)
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}
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})
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}
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// OnCGErrorOnce triggers the callback the next time the `cg_error` event is received.
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func (g *Game) OnCGErrorOnce(callback func(data cg.ErrorEventData)) cg.CallbackId {
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return g.socket.Once(cg.ErrorEvent, func(event cg.Event) {
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var data cg.ErrorEventData
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err := event.UnmarshalData(&data)
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if err == nil {
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callback(data)
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}
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})
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}
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// RemoveCallback removes the event callback with the specified id.
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func (g *Game) RemoveCallback(id cg.CallbackId) {
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g.socket.RemoveCallback(id)

templates/new/client/main.go.tmpl

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -15,10 +15,6 @@ func main() {
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}
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fmt.Println("Game ID:", game.Id)
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game.OnCGError(func(origin {{.PackageName}}.Player, data cg.ErrorEventData) {
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fmt.Println("error:", data.Message)
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})
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// TODO: register event listeners
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game.Run()

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