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README.md

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@@ -31,18 +31,15 @@ Creating New Projects
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For creating new projects you should use an official [Cocos2D Installer][5].
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There is a rich GUI editor for Cocos2D app named SpriteBuilder. SpriteBuilder is, just like Cocos2D, free and open source. You can get SpriteBuilder from [spritebuilder.com](http://spritebuilder.com) or from the Mac App Store. Projects created using SpriteBuilder contains the complete Cocos2D source code, and after the project has been created using SpriteBuilder is optional.
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SpriteBuilder also allows you to update the Cocos2D version in your project, to newest version, making it trivial to always keep you project updated to latest Cocos2D version.
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Documentation
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You can find the full Cocos2D documentation and user guide at our [documentation page](http://cocos2d-objc.org/docs/).
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Important:
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Version 3.5 is introduced.
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[See release notes](https://github.com/cocos2d/cocos2d-objc/wiki/Cocos2D-3.5-Release-notes)
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Features
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* Scene management (workflow)

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