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Spacetimedb in browser #2699
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Oh I see the search button now, can you make it more prominent? But still would appreciate answers to 2 and 3 |
I'm on mobile browser if that's relevant |
Hey there, thanks for opening an issue! We currently have our TypeScript SDK and associated docs. We also support running a Unity WebGL build in the browser (clockworklabs/com.clockworklabs.spacetimedbsdk#286), but the client-side code is the same as our normal Unity tutorial. As far as I know, we don't have support for running the server in a browser, but I'll double-check with the team. We do have future features planned to make local networking / LAN games possible. |
@bfops are there any plans to make the |
@bfops I second this. There is an ongoing effort by @thlsrms that already enables creating Leptos clients (there's also a good example involving Bevy), and it would be incredibly valuable for the Rust frontend and gamedev communities to have official support for the WASM client workflow — even as an alpha feature. |
Hi, just a few questions
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