-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.go
67 lines (61 loc) · 1.68 KB
/
main.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
/*
* main.go
* Rescape
*
* Created by Chad Pierce on 1/16/2022.
* Copyright 2022. All rights reserved.
*
* This file is part of Rescape.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package main
import (
"os"
"log"
)
var enableDebug bool = true
var errorLog string = "./error.log"
func main() {
var g Game
var isTurn bool
// error log initialization
logFile, err := os.OpenFile(errorLog, os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0600)
if err != nil {
log.Fatal(err)
}
log.SetOutput(logFile)
defer logFile.Close() // is this needed here?
g.initGame()
log.Println("GAME INITIALIZED")
s := initScreen()
for {
g.tick++
s.Clear()
draw(s, g)
s.Show()
switch g.state {
case Playing, Confusion:
isTurn = g.getInput(s)
if isTurn {
g.schedule()
}
case Autopilot:
g.heroRun()
g.schedule()
default:
log.Println("ERROR: A PROBLEM HAS OCCURED")
}
}
}