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animation.go
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/*
* animation.go
* Rescape
*
* Created by Chad Pierce on 1/16/2022.
* Copyright 2022. All rights reserved.
*
* This file is part of Rescape.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package main
import (
"time"
"github.com/gdamore/tcell/v2"
)
func testBeam(s tcell.Screen, g *Game) {
x := 5
y := 5
for i := x; i <= 40; i++ {
p := Point { i, y }
for j, t := range g.floors[g.cur].tiles {
if t.pos == p {
g.floors[g.cur].tiles[j].bg = tcell.ColorPink
}
s.Show()
}
time.Sleep(200 * time.Millisecond)
s.Show()
}
}
func testBeam2() {
s := initScreen()
x := 5
y := 5
for i := x; i <= 10; i++ {
text := "hello world"
style := tcell.StyleDefault.Foreground(tcell.ColorDefault).Background(tcell.ColorPink)
for _, r := range []rune(text) {
s.SetContent(x, y, r, nil, style)
x++
}
time.Sleep(200 * time.Millisecond)
s.Show()
}
}