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Support for shared contexts #249

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@scheibel

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@scheibel

Besides the interface to mark two (or more) contexts as shared, the registries needs to be split up to have both shared and unshared data.

Typically shared data:

  • State of OpenGL Objects as
    • Program
    • Shader
    • Texture
    • Buffer
    • ...
  • Loaded Files
  • Named strings (?)

Typically unshared data:

  • State of compound OpenGL objects as
    • Vertex Array
    • Framebuffer
  • OpenGL version (?)
  • Implementation strategies

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