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Racer.py
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import traceback
import time
import os.path
import sys
import pickle
import numpy as np
import os
from numpy.random import uniform, choice, random
from itertools import product
from PyBoy import PyBoy
from PyBoy.Logger import logger
from PyBoy.WindowEvent import WindowEvent
from PyBoy.GameWindow import SdlGameWindow as Window
import platform
if platform.system() != "Windows":
from Debug import Debug
class Racer(object):
actions_map = {'acelerar':0, 'turbo':1, 'inclinarAbajo':2, 'inclinarArriba':3 }
def __init__(self, scale=1, radius=3, random_seed = 20):
self.radius = radius
self.bootROM = "ROMs/DMG_ROM.bin"
self.ROMdir = "ROMs/"
self.scale = scale
self.caido = False
self.random_seed = random_seed
self.filename= "ROMs/MManiacs.rom"
self._load_interface()
def _load_interface(self):
try:
# Arrancar pyboy
self.pyboy = PyBoy(Window(scale=self.scale), self.filename, self.bootROM)
self.frame = 0
self.view = self.pyboy.getTileView(False)
self.view2 = self.pyboy.getTileView(True)
self.xwraps = 0
self.lastscreenposx = 0
self.posxChanged = False
self.pyboy.sendInput([WindowEvent.PressSpeedUp])
except KeyboardInterrupt:
print ("Interrupted by keyboard")
except Exception as ex:
traceback.print_exc()
def get_xy(self,screenposx,screenposy,dx,dy):
dx+=screenposx
if dx > 255 :
dx-=255
dy+=screenposy
if dy > 255 :
dy-=255
if screenposx != self.lastscreenposx :
self.posxChanged = True
self.lastscreenposx = screenposx
else :
self.posxChanged = False
if dx == 255 and self.posxChanged:
self.xwraps += 1
return dx, dy, dx+(self.xwraps*255)
def get_tilepos(self,dx,dy,plusx,plusy):
dx=np.floor(dx/8)+plusx
if dx > 31 :
dx-=31
dy=np.floor(dy/8)+plusy
if dy > 31 :
dy-=31
return dx.astype(int), dy.astype(int)
def get_sprites(self):
sprites = []
size = 0
for n in range(40):
sprite = self.pyboy.getSprite(n)
if sprite.is_on_screen():
print "Sprite:", sprite.get_x(), sprite.get_y(), sprite.get_tile()
if sprite.get_tile() != 127 :
size = 4
else :
size = 1
sprites.append({'sprite':sprite,'x': sprite.get_x(), 'y': sprite.get_y(), 'size': size })
return sprites
def _within_limits(self, idx, ds1, ds2):
maxlen = (self.radius*2+1)*(self.radius*2+1)
return (idx%(2*self.radius + 1) + ds2 < 2*self.radius + 1) and (idx + ds1*(2*self.radius + 1) + ds2 < maxlen)
def get_inputs(self):
sprites = self.get_sprites()
x,y,realx = self.get_xy(self.pyboy.getScreenPosition()[0],self.pyboy.getScreenPosition()[1],sprites[0]['x'],sprites[0]['y'])
maxlen = (self.radius*2+1)*(self.radius*2+1)
inputs = np.zeros(maxlen, dtype=int)
##window = (-self.radius*8, self.radius*8, 8)
window = (32,32)
j = 0
if sprites[0]['sprite'].get_tile()==68:
self.caido = True
for dy, dx in product(range(*window), repeat=2):
#tilex, tiley = self.get_tilepos(sprites[0]['sprite'].get_x(),sprites[0]['sprite'].get_y(),dx,dy)
#tile = self.view.get_tile(tilex,tiley)
tile = self.view.get_tile(dx,dy)
for i in range(len(sprites)) :
distx = np.abs(sprites[i]['x'] - x - dx)
disty = np.abs(sprites[i]['y'] - y - dy)
size = sprites[i]['size']
if distx <= 8 and disty <= 8 :
for s1, s2 in product(range(size), repeat=2):
if self._within_limits(j,s1,s2):
inputs[j + s1*(self.radius*2 + 1) + s2] = -1
j += 1
return inputs, x, y, realx
def reset(self):
self.pyboy.mb.loadState(self.filename+".state")
self.caido=False
return self.get_inputs()
def step(self, action):
if action == 0:
for it in range(8):
self.pyboy.sendInput([WindowEvent.PressButtonA])
elif action == 1:
for it in range(4):
self.pyboy.sendInput([WindowEvent.PressButtonB])
elif action == 2:
for it in range(2):
self.pyboy.sendInput([WindowEvent.PressArrowRight])
elif action == 3:
for it in range(2):
self.pyboy.sendInput([WindowEvent.PressArrowLeft])
else:
self.pyboy.sendInput([WindowEvent.PressButtonA])
self.frame+=1
self.pyboy.tick()
inputs, x, y, realx = self.get_inputs()
return inputs, x, y, realx, self.caido