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The battle axe has always seemed a bit oddball about whether it's meant to be the sort of single-handed axe one might see used with a shield, or whether it's the two-handed variety. In terms of size and weight it's the same volume as the wood axe and only a bit lighter, so I suppose the two-handed category fits best for it.
If anything, we probably don't need to have three entire categories of axe since we don't bother distinguishing them as heavily as we do with swords and polearms. We have HAND_AXES, 1H_AXES, and 2H_AXES. Hatchets are 1 liter and have the HAND_AXES category, while 1.5-liter tomahawks get 1H_AXES? I feel we could just merge any HAND_AXES into 1H_AXES and obsolete the former category.
Describe the bug
Not quite a bug but more of a type, the axe is obviously a two-handed weapon. Version: latest nightly as of posting this.
Steps To Reproduce
Open the item description to see the category.
Screenshots
Versions and configuration
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations],
Prevent Zombie Revivication [no_reviving_zombies],
Limit Fungal Growth [limit_fungal_growth],
UDP Redux [udp_redux],
Bionic Slots [cbm_slots],
Faster Stamina Regen [stamina_regen_buff],
Medieval Mod Reborn [Medieval_Mod_Reborn],
MST Extra [MST_Extra]
]
Additional context
No response
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