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Battle axe is set to be in "One-handed Axes" category #5965

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FalkoLocal opened this issue Jan 24, 2025 · 1 comment · May be fixed by #5994
Open

Battle axe is set to be in "One-handed Axes" category #5965

FalkoLocal opened this issue Jan 24, 2025 · 1 comment · May be fixed by #5994
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@FalkoLocal
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FalkoLocal commented Jan 24, 2025

Describe the bug

Not quite a bug but more of a type, the axe is obviously a two-handed weapon. Version: latest nightly as of posting this.

Steps To Reproduce

Open the item description to see the category.

Screenshots

Image

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19044.5131 (21H2)
  • Game Version: 4746024 [64-bit]
  • Graphics Version: Tiles
  • LAPI Version: 2
  • Game Language: []
  • Mods loaded: [
    Bright Nights [bn],
    Disable NPC Needs [no_npc_food],
    Simplified Nutrition [novitamins],
    No Rail Stations [No_Rail_Stations],
    Prevent Zombie Revivication [no_reviving_zombies],
    Limit Fungal Growth [limit_fungal_growth],
    UDP Redux [udp_redux],
    Bionic Slots [cbm_slots],
    Faster Stamina Regen [stamina_regen_buff],
    Medieval Mod Reborn [Medieval_Mod_Reborn],
    MST Extra [MST_Extra]
    ]

Additional context

No response

@FalkoLocal FalkoLocal added the bug label Jan 24, 2025
@chaosvolt
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The battle axe has always seemed a bit oddball about whether it's meant to be the sort of single-handed axe one might see used with a shield, or whether it's the two-handed variety. In terms of size and weight it's the same volume as the wood axe and only a bit lighter, so I suppose the two-handed category fits best for it.

If anything, we probably don't need to have three entire categories of axe since we don't bother distinguishing them as heavily as we do with swords and polearms. We have HAND_AXES, 1H_AXES, and 2H_AXES. Hatchets are 1 liter and have the HAND_AXES category, while 1.5-liter tomahawks get 1H_AXES? I feel we could just merge any HAND_AXES into 1H_AXES and obsolete the former category.

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