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1.When using rag (filthy) / kevlar plate (filthy) to repair a clean dress shirt / MBR vest by sewing kit, it will report an error.
2.When using clean rag/ kevlar plate to repair a dress shirt (filthy) / MBR vest (filthy) by sewing kit, it will report same error, too.
3.But if using clean rag repair clean item, or (filthy) rag repair (filthy) item, it is no problem.
Steps To Reproduce
prepare a rag (filthy)
prepare a sewing kit (reloaded already)
prepare a clean dress shirt (damaged but can be repaired)
use your rag (filthy) repair the dress shirt by sewing kit
same error occur when use clean rag repair a dress shirt (filthy).
same error occur when use kevlar plate (filthy) to repair clean MBR vest or other similar items.
Filthy clothing is due for obsoletion as per conversations with Chaosvolt and Coolthulhu, reasonings and conversation about it can be found on the Discord but in short they don't really feel it adds to the gameplay.
Leaving it open for now because it's a valid bug until someone does obsolete filthy clothing.
Filthy clothing is due for obsoletion as per conversations with Chaosvolt and Coolthulhu, reasonings and conversation about it can be found on the Discord but in short they don't really feel it adds to the gameplay.
Leaving it open for now because it's a valid bug until someone does obsolete filthy clothing.
Yes I also hate filthy clothing cause it is not an interesting part of gameplay, like a hassle, even more in repairing. I remember that it does not exist in the early version. Maybe I need use No_Filthy_Clothes mod.
Describe the bug
1.When using rag (filthy) / kevlar plate (filthy) to repair a clean dress shirt / MBR vest by sewing kit, it will report an error.
2.When using clean rag/ kevlar plate to repair a dress shirt (filthy) / MBR vest (filthy) by sewing kit, it will report same error, too.
3.But if using clean rag repair clean item, or (filthy) rag repair (filthy) item, it is no problem.
Steps To Reproduce
Screenshots
No response
Versions and configuration
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations],
Limit Fungal Growth [limit_fungal_growth],
Item Category Overhaul [Item_Category_Overhaul],
Prevent Zombie Revivication [no_reviving_zombies]
]
Additional context
DEBUG : Attempted a recipe with no available components!
FUNCTION : comp_selection<item_comp> player::select_item_component(const std::vector<item_comp>&, int, inventory&, bool, const std::function<bool(const item&)>&, bool)
FILE : src/crafting.cpp
LINE : 1469
VERSION : BN f1679cc
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