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// every bound state might depend on every bound and liquid state
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for (int parNode = 0; parNode < _nParPoints; parNode++)
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{
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// binding: every bound state might depend on every bound and liquid state
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// reaction: every liquid and bound state might depend on every liquid and bound state
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for (int state = 0; state < strideParPoint(); state++)
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{
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for (int stateDep = 0; stateDep < strideParPoint(); stateDep++) {
@@ -928,14 +929,14 @@ namespace parts
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}
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}
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}
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/**
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* @brief calculates the particle dispersion jacobian Pattern, including entries for the dependence of particle entries on bulk entries through film diffusion boundary condition
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* @detail Does NOT add film diffusion entries for the dependence of bulk conc. on particle conc.
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