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Welcome to the imx8-experiments wiki!
This wiki describes how to setup a Yocto build environment for a specific imx8 machine and configure it to provide various applications. Experiments have run on an Emcraft 8MMNavQ Starter Kit
Use a Ubuntu 18.04.5 host to install all packages necessary for the build, make sure that at least 180GB of hard disk space is available. In a terminal, run the following command:
sudo apt-get install repo gawk wget git diffstat unzip texinfo gcc-multilib build-essential chrpath socat libsdl1.2-dev xterm sed cvs subversion coreutils texi2html docbook-utils python-pysqlite2 help2man make gcc g++ desktop-file-utils libgl1-mesa-dev libglu1-mesa-dev mercurial autoconf automake groff curl lzop asciidoc u-boot-tools
Make sure to configure git with your name and email address otherwise packages only available through git won't be fetched and the related recipe will fail.
git config --global user.email "<[email protected]"
git config --global user.name "First Last"
The build infrastructure itself requires a large amount of packages and is best installed using the utility repo
The git repositories are maintained by NXP. Initiate the installation under a newly created directory using the following instructions.
mkdir imx8-bsp
cd imx8-bsp
repo init -u https://source.codeaurora.org/external/imx/imx-manifest -b imx-linux-zeus -m imx-5.4.3-2.0.0.xml
(-b for branch and -m for manifest file)
repo sync
Alternatively, the installation of all packages for the hovergames 8mmnavq platform can be initiated through:
repo init -u https://source.codeaurora.org/external/imx/imx-manifest -b imx-linux-zeus -m imx-5.4.24-2.1.0_hovergames.xml
repo sync
DISTRO=fsl-imx-xwayland MACHINE=imx8mmnavq source sources/meta-nxp-hovergames/tools/setup-hovergames -b build
This is the way to setup the shell once the build folder has been created, so that DISTRO and MACHINE are properly defined.
source setup-environment build
This is the content of imx8-bsp
imx-setup-release.sh
README
README-IMXBSP
setup-environment
sources
Any custom layer will be installed under the directory sources, for example, retrieve the machine specific layer from hover games and install it there:
cd sources
git clone -b zeus https://github.com/SoMLabs/imx-meta-somlabs.git meta-somlabs
Here is the content of the sources folder:
base
meta-browser
meta-freescale
meta-freescale-3rdparty
meta-freescale-distro
meta-imx
meta-openembedded
meta-qt5
meta-rust
meta-somlabs
meta-timesys
pokyHolds all the build commands like bitbake