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1, u download an fbx animated file from turbosquid (rigged + animated)
2, in MotionBuilder 2020 u open that file
3, u export it via: Python tools->FBX Exporter (FBX 2014/2015)
4, save with a filename
5, on the next dialog u want to tilt the Settings all items, and on the Scene cameras fields (Element, Animation)
Now SAVE
After that in some reason the POSE will be NOTHING, and that is the probleme (pose.getMatrix will be called on NULL)
With my FIX the animation working like a charm
The text was updated successfully, but these errors were encountered:
in the FbxMesh class I found an error:
in lne 178:
final refGlobalInitPos = pose.getMatrix(meshNode);
when the pose is null, you get an exception
this is how I fix that
Also I can now convert a binary FBX file to an ASCII FBX file, that can handle your parser perfectly, I will make a WIKI page for that in my repo: https://github.com/klaszlo8207/Flutter-FBX-3D-Viewer
But in short:
Now SAVE
After that in some reason the POSE will be NOTHING, and that is the probleme (pose.getMatrix will be called on NULL)
With my FIX the animation working like a charm
The text was updated successfully, but these errors were encountered: