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update changelog
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CMakeLists.txt

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cmake_minimum_required(VERSION 3.25)
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project(pyunrealsdk VERSION 1.5.0)
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project(pyunrealsdk VERSION 1.5.1)
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function(_pyunrealsdk_add_base_target_args target_name)
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target_compile_features(${target_name} PUBLIC cxx_std_20)

changelog.md

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# Changelog
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## v1.5.1
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- Changed type hinting of `unrealsdk.find_all` to return an `Iterable[UObject]`, instead of
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`Iterator[UObject]`. This mirrors what was actually happening at runtime.
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[fbe877ef](https://github.com/bl-sdk/pyunrealsdk/commit/fbe877ef)
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### unrealsdk v1.6.0
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For reference, the unrealsdk v1.6.0 changes this includes are:
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> - Handled `UStruct` differing in size between BL2 and TPS.
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>
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> This affects all members on it's subclasses - `UClass::ClassDefaultObject`, `UClass::Interfaces`,
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> `UFunction::FunctionFlags`, `UFunction::NumParams`, `UFunction::ParamsSize`,
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> `UFunction::ReturnValueOffset`, and `UScriptStruct::StructFlags` have all now changed to methods
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> which return a reference.
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>
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> [72579c18](https://github.com/bl-sdk/unrealsdk/commit/72579c18)
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>
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> - Fixed all BL3 console output being treated as console commands instead.
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>
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> [1432408f](https://github.com/bl-sdk/unrealsdk/commit/1432408f)
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## v1.5.0
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- Deprecated `unrealsdk.hooks.inject_next_call` in favour of a new

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