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update changelog
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[ecde0a83](https://github.com/bl-sdk/pyunrealsdk/commit/ecde0a83)
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- `unrealsdk.construct_object` now throws a `RuntimeError` instead of silently returning `None` when
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constructing the object fails. This is how the type hints already assumed it worked.
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[264634e2](https://github.com/bl-sdk/pyunrealsdk/commit/264634e2)
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### unrealsdk v1.5.0
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For reference, the unrealsdk v1.5.0 changes this includes are:
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