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Merge pull request #43 from apple1417/master
update pyunrealsdk again
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changelog.md

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> All sdk configuration is now also done through the `unrealsdk.toml`.
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> The full contents of the unrealsdk config are parsed and exposed to Python in `unrealsdk.config`.
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> - `unrealsdk.construct_object` now throws a `RuntimeError` instead of silently returning `None` when
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> constructing the object fails. This is how the type hints already assumed it worked.
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### [unrealsdk v1.5.0](https://github.com/bl-sdk/unrealsdk/blob/master/changelog.md#v150)
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> - Completely reworked the configuration system.

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