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Merge pull request #46 from apple1417/master
update sdk again
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changelog.md

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### Keybinds v2.4
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- Linting fixes.
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### [pyunrealsdk v1.5.0](https://github.com/bl-sdk/pyunrealsdk/blob/master/changelog.md#v150)
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### [pyunrealsdk v1.5.1](https://github.com/bl-sdk/pyunrealsdk/blob/master/changelog.md#v151)
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> - Deprecated `unrealsdk.hooks.inject_next_call` in favour of a new
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> `unrealsdk.hooks.prevent_hooking_direct_calls` context manager.
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>
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>
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> - `unrealsdk.construct_object` now throws a `RuntimeError` instead of silently returning `None` when
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> constructing the object fails. This is how the type hints already assumed it worked.
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>
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> - Changed type hinting of `unrealsdk.find_all` to return an `Iterable[UObject]`, instead of
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> `Iterator[UObject]`. This mirrors what was actually happening at runtime.
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### [unrealsdk v1.5.1](https://github.com/bl-sdk/unrealsdk/blob/master/changelog.md#v150)
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### [unrealsdk v1.6.0](https://github.com/bl-sdk/unrealsdk/blob/master/changelog.md#v160)
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> - Completely reworked the configuration system.
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>
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> Environment variables and the `unrealsdk.env` are no longer used, due to issues with them not fully
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> warning.
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>
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> - The console key will now also be overwritten if it was previously set to `Undefine`.
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>
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> - Handled `UStruct` differing in size between BL2 and TPS.
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>
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> - Fixed all BL3 console output being treated as console commands instead. (Broken only in v1.5.0)
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## v1.5: Time Skip
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