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key_matching.py
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from collections.abc import Iterable
from difflib import get_close_matches
from mods_base import Game
# region Known Keys
KNOWN_UE3_CONTROLLER_KEYS: set[str] = {
"Gamepad_LeftStick_Down",
"Gamepad_LeftStick_Left",
"Gamepad_LeftStick_Right",
"Gamepad_LeftStick_Up",
"Gamepad_RightStick_Down",
"Gamepad_RightStick_Left",
"Gamepad_RightStick_Right",
"Gamepad_RightStick_Up",
"XboxTypeS_A",
"XboxTypeS_B",
"XboxTypeS_Back",
"XboxTypeS_DPad_Down",
"XboxTypeS_DPad_Left",
"XboxTypeS_DPad_Right",
"XboxTypeS_DPad_Up",
"XboxTypeS_LeftShoulder",
"XboxTypeS_LeftThumbStick",
"XboxTypeS_LeftTrigger",
"XboxTypeS_LeftTriggerAxis",
"XboxTypeS_LeftX",
"XboxTypeS_LeftY",
"XboxTypeS_RightShoulder",
"XboxTypeS_RightThumbStick",
"XboxTypeS_RightTrigger",
"XboxTypeS_RightTriggerAxis",
"XboxTypeS_RightX",
"XboxTypeS_RightY",
"XboxTypeS_Start",
"XboxTypeS_X",
"XboxTypeS_Y",
}
KNOWN_UE4_CONTROLLER_KEYS: set[str] = {
"Gamepad_DPad_Down",
"Gamepad_DPad_Left",
"Gamepad_DPad_Right",
"Gamepad_DPad_Up",
"Gamepad_FaceButton_Bottom",
"Gamepad_FaceButton_Left",
"Gamepad_FaceButton_Right",
"Gamepad_FaceButton_Top",
"Gamepad_LeftShoulder",
"Gamepad_LeftThumbstick",
"Gamepad_LeftTrigger",
"Gamepad_LeftTriggerAxis",
"Gamepad_LeftX",
"Gamepad_LeftY",
"Gamepad_RightShoulder",
"Gamepad_RightThumbstick",
"Gamepad_RightTrigger",
"Gamepad_RightTriggerAxis",
"Gamepad_RightX",
"Gamepad_RightY",
"Gamepad_Special_Left",
"Gamepad_Special_Right",
}
KNOWN_KEYS: set[str] = {
"A",
"Add",
"Apostrophe",
"Asterix",
"B",
"BackSpace",
"Backslash",
"C",
"CapsLock",
"Comma",
"D",
"Decimal",
"Delete",
"Divide",
"Down",
"E",
"Eight",
"End",
"Enter",
"Equals",
"Escape",
"F",
"F1",
"F10",
"F11",
"F12",
"F2",
"F3",
"F4",
"F5",
"F6",
"F7",
"F8",
"F9",
"Five",
"Four",
"G",
"H",
"Home",
"Hyphen",
"I",
"Insert",
"J",
"K",
"L",
"Left",
"LeftAlt",
"LeftBracket",
"LeftControl",
"LeftMouseButton",
"LeftShift",
"M",
"MiddleMouseButton",
"MouseScrollDown",
"MouseScrollUp",
"MouseWheelAxis",
"Multiply",
"N",
"Nine",
"NumLock",
"NumPadEight",
"NumPadFive",
"NumPadFour",
"NumPadNine",
"NumPadOne",
"NumPadSeven",
"NumPadSix",
"NumPadThree",
"NumPadTwo",
"NumPadZero",
"O",
"One",
"P",
"PageDown",
"PageUp",
"Pause",
"Period",
"Q",
"R",
"Right",
"RightAlt",
"RightBracket",
"RightControl",
"RightMouseButton",
"RightShift",
"S",
"ScrollLock",
"Semicolon",
"Seven",
"Six",
"Slash",
"SpaceBar",
"Subtract",
"T",
"Tab",
"Three",
"ThumbMouseButton",
"ThumbMouseButton2",
"Tilde",
"Two",
"U",
"Up",
"V",
"W",
"X",
"Y",
"Z",
"Zero",
*(KNOWN_UE3_CONTROLLER_KEYS if Game.get_tree() == Game.Willow2 else KNOWN_UE4_CONTROLLER_KEYS),
}
# endregion
# region Misspellings
def suggest_misspelt_key(invalid_key: str) -> Iterable[str]:
"""
Given an invalid key name, suggest a misspelling.
Args:
invalid_key: The invalid key name.
Returns:
A list of possible misspellings (which may be empty).
"""
return get_close_matches(invalid_key, KNOWN_KEYS)
# endregion
# region Symbols
SYMBOL_NAMES: dict[str, tuple[str, ...]] = {
# Ignoring the symbols which require shift
"-": ("Hyphen", "Subtract"),
",": ("Comma",),
";": ("Semicolon",),
".": ("Decimal", "Period"),
"'": ("Apostrophe",),
"[": ("LeftBracket",),
"]": ("RightBracket",),
"*": ("Asterix", "Multiply"),
"/": ("Divide", "Slash"),
"\\": ("Backslash",),
"+": ("Add",),
"=": ("Equals",),
"~": ("Tilde",),
"0": ("Zero", "NumPadZero"),
"1": ("One", "NumPadOne"),
"2": ("Two", "NumPadTwo"),
"3": ("Three", "NumPadThree"),
"4": ("Four", "NumPadFour"),
"5": ("Five", "NumPadFive"),
"6": ("Six", "NumPadSix"),
"7": ("Seven", "NumPadSeven"),
"8": ("Eight", "NumPadEight"),
"9": ("Nine", "NumPadNine"),
}
def suggest_symbol_name(invalid_key: str) -> Iterable[str]:
"""
Given an invalid key name, check if it's referencing to a symbol instead of its name.
Args:
invalid_key: The invalid key name.
Returns:
A list of possible names (which may be empty).
"""
return SYMBOL_NAMES.get(invalid_key, ())
# endregion
def suggest_keys(invalid_key: str) -> Iterable[str]:
"""
Given an invalid key name, suggest what the user might have intended.
Args:
invalid_key: The invalid key name.
"""
return (
*suggest_misspelt_key(invalid_key),
*suggest_symbol_name(invalid_key),
)