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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-AndroidSpecific to the Android mobile operating systemSpecific to the Android mobile operating systemP-HighThis is particularly urgent, and deserves immediate attentionThis is particularly urgent, and deserves immediate attentionP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!
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Description
Bevy version
main since #10057
[Optional] Relevant system information
On the Android emulator
AdapterInfo { name: "SwiftShader Device (LLVM 10.0.0)", vendor: 6880, device: 49374, device_type: VirtualGpu, driver: "?", driver_info: "?", backend: Vulkan }What you did
cargo apk run --package bevy_mobile_example
What went wrong
Crash with the following error:
wgpu error: Validation Error
Caused by:
In Device::create_bind_group_layout
note: label = `mesh_view_layout`
Too many bindings of type SampledTextures in Stage ShaderStages(FRAGMENT), limit is 16, count was 21
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-AndroidSpecific to the Android mobile operating systemSpecific to the Android mobile operating systemP-HighThis is particularly urgent, and deserves immediate attentionThis is particularly urgent, and deserves immediate attentionP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!