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@@ -1541,7 +1539,7 @@ There are some incredible mockups, functional prototypes and third-party editor-
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1. a Bevy-branded editor UI mockup by `@Jacob_` and `@!!&Amy` on Discord, imagining what the UX for an ECS-based editor [could look like]
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2.[`bevy_animation_graph`]: a fully-functional asset-driven animation graph crate with its own node-based editor for Bevy
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2.[`bevy_animation_graph`]: a fully-functional asset-driven animation graph crate with its own node-based editor for Bevy
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3.[`space_editor`]: a polished Bevy-native third-party scene editor that you can use today!
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4.[`Blender_bevy_components_workflow`]: an impressively functional ecosystem of tools that lets you use Blender as a seamless level and scene editor for your games today.
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5.`@coreh`'s experiment on a [reflection-powered remote protocol], coupled with an interactive web-based editor, allowing devs to inspect and control their Bevy games from other processes, languages and even devices! [Try it out live]!
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