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letters.lua
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-- letters.lua
--
-- Copyright 2010 Brandon Blodget
--
-- This file is part of "Love To Type."
--
-- "Love To Type" is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- "Love To Type" is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with "Love To Type". If not, see <http://www.gnu.org/licenses/>.
Letters = {}
Letters.__index = Letters
function Letters.create(letter)
local self = Letters
self.letter = letter
self.uppercase =false
self.index = math.random(letter.size) -- index into letter array
self.prev_index = index
self.target = letter[self.index]
self.l_width = font.large:getWidth(self.target)
self.l_height = font.large:getHeight()
self.count = 0
love.graphics.setBackgroundColor(unpack(color.purple))
love.graphics.setColor(unpack(color.white))
love.graphics.setLineWidth( 3 )
love.graphics.setFont(font.large)
return self
end
function Letters:draw()
local bx = 375
local by = 125
local bs = 50
--local lx = bx - (self.l_width/2) + (bs/2)
--local ly = by + (self.l_height/2) + (bs/2) - 5
local lx = bx - (self.l_width/2) + (bs/2)
local ly = by
love.graphics.rectangle( "line", bx, by, bs, bs )
love.graphics.printf(self.target, lx, ly, 800, "left")
end
function Letters:keypressed(key, unicode)
if key == "escape" then
state = LessonMenu.create()
elseif ( key == "rshift" or
key == "lshift") then
self.uppercase = true
else
if (self.uppercase) then
-- convert to upper case
key = string.upper(key)
if (key == ";") then
key = ":"
elseif (key == "/") then
key = "?"
elseif (key == "'") then
key = "\""
end
self.uppercase = false
end
if (key == self.target) then
love.audio.stop()
love.audio.play(sound.beep)
self.prev_index = self.index
while (self.index == self.prev_index) do
self.index = math.random(self.letter.size)
end
self.target = self.letter[self.index]
self.l_width = font.large:getWidth(self.target)
self.count = self.count + 1
if (self.count == 30) then
state = lesson:next()
end
end
end
end
function Letters:update(dt)
return; -- do nothing
end
function Letters:mousepressed(x,y,button)
return; -- do nothing
end