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gameMenu.lua
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------------------------------------------------------------------------
-- gameMenu.lua
--
-- Copyright 2010 Brandon Blodget
--
-- This file is part of "Love To Type."
--
-- "Love To Type" is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- "Love To Type" is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with "Love To Type". If not, see <http://www.gnu.org/licenses/>.
------------------------------------------------------------------------
GameMenu = {}
GameMenu.__index = LessonMenu -- inherits from LessonMenu
function GameMenu.create()
setmetatable(GameMenu, GameMenu)
LessonMenu.create("Game")
return GameMenu
end
function GameMenu:instructions()
state = GameInstruct.create()
end
function GameMenu:sub1()
if (self.level == 1) then
state = Game.create(data_1a)
elseif (self.level == 2) then
state = Game.create(data_2a)
elseif (self.level == 3) then
state = Game.create(data_3a)
elseif (self.level == 4) then
state = Game.create(data_4a)
end
end
function GameMenu:sub2()
if (self.level == 1) then
state = Game.create(data_1b)
elseif (self.level == 2) then
state = Game.create(data_2b)
elseif (self.level == 3) then
state = Game.create(data_3b)
elseif (self.level == 4) then
state = Game.create(data_4r)
end
end
function GameMenu:sub3()
if (self.level == 1) then
state = Game.create(data_1r)
elseif (self.level == 2) then
state = Game.create(data_2r)
elseif (self.level == 3) then
state = Game.create(data_3r)
end
end