Releases: battlecode/battlecode25
Releases · battlecode/battlecode25
engine.2.0.4
Private release
client.2.0.2
V2.0.2
- Fix incorrect version number
engine.2.0.1
V2.0.1
- Fix mop swing assertion check
- Fix turn order of operations when sending info to client
client.2.0.1
V2.0.1
- Increase thickness of SRP map indicator
- Add buttons for select/deselect batch maps
- Add new configs for live replaying
engine.2.0.0
V2.0.0
- Add tower rc.broadcastMessage()
- Apply paint penalty for clumped robots in friendly or neutral territory is 1 * number of adjacent robots in 8 directions (enemy territory still 2x)
- Mop swing 6 tiles (two rows of 3 in direction). Cooldown 40 -> 20.
- Defense tower makes money each time it attacks and hits at least one robot with the attack. Money bonus 20/30/40.
- Modified SRP shape to prevent unintended tiling.
- Completing a resource pattern costs 200 chips. Resource patterns must be undisturbed for 50 consecutive rounds before it becomes active.
- Lose 20 HP per turn when you have 0 paint (instead of 10 turn counter)
- Increase robot bytecode to 17500 from 15000
- Add game constants for splasher radii (Java fix)
- Add isResourcePatternCenter to MapInfo
- canCompleteResourcePattern() now returns false on completed centers
- Truncate long replay file names (scaffold update required)
- Add sprint 1 maps
client.2.0.0
V2.0.0
- Prevent painting on towers in map editor
- Add visualizations & related config for SRPs
- Add config for visualizing bots that exceed bytecode limit
- Fixed transfer action visually displaying greater than max paint
- Show sprint 1 maps in map select
client.1.4.3
V1.4.3
- Fix missing tower level visualization
engine.1.4.1
Private release
engine.1.4.0
V1.4.0
- Initial chips amount increased to 2500
client.1.4.2
V1.4.2
- Fix ruins rendering bug which was causing lag in the map editor / game area
- Attempt fix for ctrl+z undo not working correctly in the map editor