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Bump version & changelog
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client/src/constants.ts

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import { schema } from 'battlecode-schema'
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export const GAME_VERSION = '2.0.1'
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export const SPEC_VERSION = '2.0.1'
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export const GAME_VERSION = '2.0.2'
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export const SPEC_VERSION = '2.0.2'
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export const BATTLECODE_YEAR: number = 2024
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export const MAP_SIZE_RANGE = {
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min: 30,

engine/src/main/battlecode/common/GameConstants.java

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/**
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* The current spec version the server compiles with.
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*/
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public static final String SPEC_VERSION = "2.0.1";
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public static final String SPEC_VERSION = "2.0.2";
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// *********************************
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// ****** MAP CONSTANTS ************

specs/specs.md.html

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# **Formal specification**
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_This is the formal specification of the Battlecode 2024 game._ Current version: *2.0.1*
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_This is the formal specification of the Battlecode 2024 game._ Current version: *2.0.2*
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**Welcome to Battlecode 2024: Breadwars.**
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# **Appendix: Changelog**
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- Version 2.0.2 (January 20, 2024)
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- Engine fixes
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- Corrected issue where stun trap was using old cooldown (40)
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- Version 2.0.1 (January 17, 2024)
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- Engine fixes
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- getSpawnZoneTeam() will still return int for backwards compatability

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