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There is an easy optimization that we can do to early terminate from the isEye computation.
If the eye does not have a certain number of immediate neighbors, there is no point in checking diagonals (or potential ancillary eyes on diagonals).
There is an easy optimization that we can do to early terminate from the isEye computation.
If the eye does not have a certain number of immediate neighbors, there is no point in checking diagonals (or potential ancillary eyes on diagonals).