Skip to content

Commit eeebc44

Browse files
committed
Initial project import
0 parents  commit eeebc44

File tree

5,714 files changed

+10895
-0
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

5,714 files changed

+10895
-0
lines changed

Diff for: .gitignore

+1
Original file line numberDiff line numberDiff line change
@@ -0,0 +1 @@
1+
.DS_Store

Diff for: Assembly-CSharp-Editor.csproj

+151
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,151 @@
1+
<?xml version="1.0" encoding="utf-8"?>
2+
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3+
<PropertyGroup>
4+
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5+
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6+
<ProductVersion>10.0.20506</ProductVersion>
7+
<SchemaVersion>2.0</SchemaVersion>
8+
<RootNamespace></RootNamespace>
9+
<ProjectGuid>{5F6A9182-F8E2-3E79-B8B1-93158B29CD6B}</ProjectGuid>
10+
<OutputType>Library</OutputType>
11+
<AppDesignerFolder>Properties</AppDesignerFolder>
12+
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
13+
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
14+
<FileAlignment>512</FileAlignment>
15+
<BaseDirectory>Assets</BaseDirectory>
16+
</PropertyGroup>
17+
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
18+
<DebugSymbols>true</DebugSymbols>
19+
<DebugType>full</DebugType>
20+
<Optimize>false</Optimize>
21+
<OutputPath>Temp\bin\Debug\</OutputPath>
22+
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_VIDEO;ENABLE_VR;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
23+
<ErrorReport>prompt</ErrorReport>
24+
<WarningLevel>4</WarningLevel>
25+
<NoWarn>0169</NoWarn>
26+
</PropertyGroup>
27+
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
28+
<DebugType>pdbonly</DebugType>
29+
<Optimize>true</Optimize>
30+
<OutputPath>Temp\bin\Release\</OutputPath>
31+
<ErrorReport>prompt</ErrorReport>
32+
<WarningLevel>4</WarningLevel>
33+
<NoWarn>0169</NoWarn>
34+
</PropertyGroup>
35+
<ItemGroup>
36+
<Reference Include="System" />
37+
<Reference Include="System.XML" />
38+
<Reference Include="System.Core" />
39+
<Reference Include="System.Runtime.Serialization" />
40+
<Reference Include="System.Xml.Linq" />
41+
<Reference Include="UnityEngine">
42+
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll</HintPath>
43+
</Reference>
44+
<Reference Include="UnityEditor">
45+
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll</HintPath>
46+
</Reference>
47+
</ItemGroup>
48+
<ItemGroup>
49+
<Compile Include="Assets\GoogleVR\Editor\GvrAudioListenerEditor.cs" />
50+
<Compile Include="Assets\GoogleVR\Editor\GvrAudioRoomEditor.cs" />
51+
<Compile Include="Assets\GoogleVR\Editor\GvrAudioSoundfieldEditor.cs" />
52+
<Compile Include="Assets\GoogleVR\Editor\GvrAudioSourceEditor.cs" />
53+
<Compile Include="Assets\GoogleVR\Editor\GvrCompatibilityChecker.cs" />
54+
<Compile Include="Assets\GoogleVR\Editor\GvrGazeEditor.cs" />
55+
<Compile Include="Assets\GoogleVR\Legacy\Editor\GvrMenu.cs" />
56+
<Compile Include="Assets\GoogleVR\Legacy\Editor\GvrViewerEditor.cs" />
57+
<Compile Include="Assets\GoogleVR\Legacy\Editor\StereoControllerEditor.cs" />
58+
<None Include="Assets\GoogleVR\Distortion\GvrDistortion.cginc" />
59+
<None Include="Assets\GoogleVR\Legacy\Resources\UnlitTexture.shader" />
60+
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
61+
<None Include="Assets\Plugins\Android\AndroidManifest-Daydream.xml" />
62+
<None Include="Assets\GoogleVR\Resources\UI\GvrReticleShader.shader" />
63+
<None Include="Assets\Plugins\Android\AndroidManifest-Cardboard.xml" />
64+
<None Include="Assets\GoogleVR\Legacy\Resources\SolidColor.shader" />
65+
<Reference Include="UnityEditor.Advertisements">
66+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
67+
</Reference>
68+
<Reference Include="nunit.framework">
69+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath>
70+
</Reference>
71+
<Reference Include="UnityEditor.EditorTestsRunner">
72+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath>
73+
</Reference>
74+
<Reference Include="UnityEngine.UI">
75+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
76+
</Reference>
77+
<Reference Include="UnityEditor.UI">
78+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
79+
</Reference>
80+
<Reference Include="UnityEngine.Networking">
81+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
82+
</Reference>
83+
<Reference Include="UnityEditor.Networking">
84+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
85+
</Reference>
86+
<Reference Include="UnityEditor.PlaymodeTestsRunner">
87+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll</HintPath>
88+
</Reference>
89+
<Reference Include="UnityEngine.PlaymodeTestsRunner">
90+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll</HintPath>
91+
</Reference>
92+
<Reference Include="UnityEditor.TreeEditor">
93+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
94+
</Reference>
95+
<Reference Include="UnityEngine.Analytics">
96+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
97+
</Reference>
98+
<Reference Include="UnityEditor.Analytics">
99+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll</HintPath>
100+
</Reference>
101+
<Reference Include="UnityEditor.HoloLens">
102+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
103+
</Reference>
104+
<Reference Include="UnityEngine.HoloLens">
105+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
106+
</Reference>
107+
<Reference Include="UnityEditor.VR">
108+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
109+
</Reference>
110+
<Reference Include="UnityEngine.VR">
111+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
112+
</Reference>
113+
<Reference Include="UnityEditor.Graphs">
114+
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll</HintPath>
115+
</Reference>
116+
<Reference Include="UnityEditor.Android.Extensions">
117+
<HintPath>/Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
118+
</Reference>
119+
<Reference Include="UnityEditor.iOS.Extensions">
120+
<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
121+
</Reference>
122+
<Reference Include="UnityEditor.WebGL.Extensions">
123+
<HintPath>/Applications/Unity/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
124+
</Reference>
125+
<Reference Include="UnityEditor.OSXStandalone.Extensions">
126+
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
127+
</Reference>
128+
<Reference Include="Google.ProtocolBuffers">
129+
<HintPath>/Users/austinmccasland/Dropbox/Udacity/Unity Projects/asdfasdf/Assets/Plugins/Google.ProtocolBuffers.dll</HintPath>
130+
</Reference>
131+
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
132+
<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
133+
</Reference>
134+
<Reference Include="UnityEditor.iOS.Extensions.Common">
135+
<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll</HintPath>
136+
</Reference>
137+
</ItemGroup>
138+
<ItemGroup>
139+
<ProjectReference Include="Assembly-CSharp.csproj">
140+
<Project>{952AEE4E-5EC2-11B0-908D-2D5A9601C1B8}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
141+
</ItemGroup>
142+
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
143+
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
144+
Other similar extension points exist, see Microsoft.Common.targets.
145+
<Target Name="BeforeBuild">
146+
</Target>
147+
<Target Name="AfterBuild">
148+
</Target>
149+
-->
150+
151+
</Project>

Diff for: Assembly-CSharp.csproj

+134
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,134 @@
1+
<?xml version="1.0" encoding="utf-8"?>
2+
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3+
<PropertyGroup>
4+
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5+
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6+
<ProductVersion>10.0.20506</ProductVersion>
7+
<SchemaVersion>2.0</SchemaVersion>
8+
<RootNamespace></RootNamespace>
9+
<ProjectGuid>{952AEE4E-5EC2-11B0-908D-2D5A9601C1B8}</ProjectGuid>
10+
<OutputType>Library</OutputType>
11+
<AppDesignerFolder>Properties</AppDesignerFolder>
12+
<AssemblyName>Assembly-CSharp</AssemblyName>
13+
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
14+
<FileAlignment>512</FileAlignment>
15+
<BaseDirectory>Assets</BaseDirectory>
16+
</PropertyGroup>
17+
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
18+
<DebugSymbols>true</DebugSymbols>
19+
<DebugType>full</DebugType>
20+
<Optimize>false</Optimize>
21+
<OutputPath>Temp\bin\Debug\</OutputPath>
22+
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_VIDEO;ENABLE_VR;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
23+
<ErrorReport>prompt</ErrorReport>
24+
<WarningLevel>4</WarningLevel>
25+
<NoWarn>0169</NoWarn>
26+
</PropertyGroup>
27+
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
28+
<DebugType>pdbonly</DebugType>
29+
<Optimize>true</Optimize>
30+
<OutputPath>Temp\bin\Release\</OutputPath>
31+
<ErrorReport>prompt</ErrorReport>
32+
<WarningLevel>4</WarningLevel>
33+
<NoWarn>0169</NoWarn>
34+
</PropertyGroup>
35+
<ItemGroup>
36+
<Reference Include="System" />
37+
<Reference Include="System.XML" />
38+
<Reference Include="System.Core" />
39+
<Reference Include="System.Runtime.Serialization" />
40+
<Reference Include="System.Xml.Linq" />
41+
<Reference Include="UnityEngine">
42+
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll</HintPath>
43+
</Reference>
44+
<Reference Include="UnityEditor">
45+
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll</HintPath>
46+
</Reference>
47+
</ItemGroup>
48+
<ItemGroup>
49+
<Compile Include="Assets\GoogleVR\DemoScenes\ControllerDemo\ControllerDebugInfo.cs" />
50+
<Compile Include="Assets\GoogleVR\DemoScenes\ControllerDemo\ControllerDemoManager.cs" />
51+
<Compile Include="Assets\GoogleVR\DemoScenes\HeadsetDemo\Teleport.cs" />
52+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\GvrHead.cs" />
53+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\GvrCameraUtils.cs" />
54+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\GvrEye.cs" />
55+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\GvrPostRender.cs" />
56+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\GvrPreRender.cs" />
57+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\GvrProfile.cs" />
58+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\StereoController.cs" />
59+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\StereoRenderEffect.cs" />
60+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\VRDevices\AndroidDevice.cs" />
61+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\VRDevices\BaseAndroidDevice.cs" />
62+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\VRDevices\BaseVRDevice.cs" />
63+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\VRDevices\EditorDevice.cs" />
64+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\VRDevices\GvrDevice.cs" />
65+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\VRDevices\UnityVRDevice.cs" />
66+
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\VRDevices\iOSDevice.cs" />
67+
<Compile Include="Assets\GoogleVR\Scripts\Audio\GvrAudio.cs" />
68+
<Compile Include="Assets\GoogleVR\Scripts\Audio\GvrAudioListener.cs" />
69+
<Compile Include="Assets\GoogleVR\Scripts\Audio\GvrAudioRoom.cs" />
70+
<Compile Include="Assets\GoogleVR\Scripts\Audio\GvrAudioSoundfield.cs" />
71+
<Compile Include="Assets\GoogleVR\Scripts\Audio\GvrAudioSource.cs" />
72+
<Compile Include="Assets\GoogleVR\Scripts\Controller\GvrController.cs" />
73+
<Compile Include="Assets\GoogleVR\Scripts\Controller\Internal\ControllerProviderFactory.cs" />
74+
<Compile Include="Assets\GoogleVR\Scripts\Controller\Internal\ControllerProviders\AndroidNativeControllerProvider.cs" />
75+
<Compile Include="Assets\GoogleVR\Scripts\Controller\Internal\ControllerProviders\DummyControllerProvider.cs" />
76+
<Compile Include="Assets\GoogleVR\Scripts\Controller\Internal\ControllerProviders\EmulatorControllerProvider.cs" />
77+
<Compile Include="Assets\GoogleVR\Scripts\Controller\Internal\ControllerState.cs" />
78+
<Compile Include="Assets\GoogleVR\Scripts\Controller\Internal\Emulator\EmulatorClientSocket.cs" />
79+
<Compile Include="Assets\GoogleVR\Scripts\Controller\Internal\Emulator\EmulatorConfig.cs" />
80+
<Compile Include="Assets\GoogleVR\Scripts\Controller\Internal\Emulator\EmulatorDataTypes.cs" />
81+
<Compile Include="Assets\GoogleVR\Scripts\Controller\Internal\Emulator\EmulatorManager.cs" />
82+
<Compile Include="Assets\GoogleVR\Scripts\Controller\Internal\Emulator\PhoneEvent.cs" />
83+
<Compile Include="Assets\GoogleVR\Scripts\Controller\Internal\IControllerProvider.cs" />
84+
<Compile Include="Assets\GoogleVR\Scripts\GazeInputModule.cs" />
85+
<Compile Include="Assets\GoogleVR\Scripts\GvrSettings.cs" />
86+
<Compile Include="Assets\GoogleVR\Scripts\GvrViewer.cs" />
87+
<Compile Include="Assets\GoogleVR\Scripts\Pose3D.cs" />
88+
<Compile Include="Assets\GoogleVR\Scripts\UI\GvrGaze.cs" />
89+
<Compile Include="Assets\GoogleVR\Scripts\UI\GvrReticle.cs" />
90+
<Compile Include="Assets\GoogleVR\Scripts\UI\IGvrGazePointer.cs" />
91+
<Compile Include="Assets\GoogleVR\Scripts\UI\IGvrGazeResponder.cs" />
92+
<Compile Include="Assets\GoogleVR\Scripts\Utilities\GvrFPS.cs" />
93+
<Compile Include="Assets\GoogleVR\Scripts\Utilities\GvrIntent.cs" />
94+
<Compile Include="Assets\Scripts\GameLogic.cs" />
95+
<Compile Include="Assets\Scripts\lightUp.cs" />
96+
<None Include="Assets\GoogleVR\Distortion\GvrDistortion.cginc" />
97+
<None Include="Assets\GoogleVR\Legacy\Resources\UnlitTexture.shader" />
98+
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
99+
<None Include="Assets\Plugins\Android\AndroidManifest-Daydream.xml" />
100+
<None Include="Assets\GoogleVR\Resources\UI\GvrReticleShader.shader" />
101+
<None Include="Assets\Plugins\Android\AndroidManifest-Cardboard.xml" />
102+
<None Include="Assets\GoogleVR\Legacy\Resources\SolidColor.shader" />
103+
<Reference Include="UnityEngine.UI">
104+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
105+
</Reference>
106+
<Reference Include="UnityEngine.Networking">
107+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
108+
</Reference>
109+
<Reference Include="UnityEngine.PlaymodeTestsRunner">
110+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll</HintPath>
111+
</Reference>
112+
<Reference Include="UnityEngine.Analytics">
113+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
114+
</Reference>
115+
<Reference Include="UnityEngine.HoloLens">
116+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
117+
</Reference>
118+
<Reference Include="UnityEngine.VR">
119+
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
120+
</Reference>
121+
<Reference Include="Google.ProtocolBuffers">
122+
<HintPath>/Users/austinmccasland/Dropbox/Udacity/Unity Projects/asdfasdf/Assets/Plugins/Google.ProtocolBuffers.dll</HintPath>
123+
</Reference>
124+
</ItemGroup>
125+
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
126+
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
127+
Other similar extension points exist, see Microsoft.Common.targets.
128+
<Target Name="BeforeBuild">
129+
</Target>
130+
<Target Name="AfterBuild">
131+
</Target>
132+
-->
133+
134+
</Project>

Diff for: Assets/Dungeon Elements.meta

+9
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

Diff for: Assets/Dungeon Elements/Dungeon_Builiding_Units.fbx

196 KB
Binary file not shown.

0 commit comments

Comments
 (0)