You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello! I’m looking to use this library to implement a virtual card game table in Minecraft in Computercraft, which runs Lua 5.1 with many backported features from later versions.
I’m wondering if it makes sense to treat a World as an entity so that I can encapsulate all the functionality of a specific feature in that one world and only run it’s systems when it’s relevant?
Like, say I have a computer acting as a server managing multiple tables. Would it be reasonable to have a setup where the game manager portion of the server starts up a “table” entity with a FSM, then lets it run independently with it’s own World managing all it’s logic until it ends up in a “finished” state?
Does that even make sense? Am I overcomplicating things?
The text was updated successfully, but these errors were encountered:
Hello! I’m looking to use this library to implement a virtual card game table in Minecraft in Computercraft, which runs Lua 5.1 with many backported features from later versions.
I’m wondering if it makes sense to treat a World as an entity so that I can encapsulate all the functionality of a specific feature in that one world and only run it’s systems when it’s relevant?
Like, say I have a computer acting as a server managing multiple tables. Would it be reasonable to have a setup where the game manager portion of the server starts up a “table” entity with a FSM, then lets it run independently with it’s own World managing all it’s logic until it ends up in a “finished” state?
Does that even make sense? Am I overcomplicating things?
The text was updated successfully, but these errors were encountered: