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newPlayerDstHitMechanic(KingsWrath,"King's Wrath",newMechanicPlotlySetting(Symbols.TriangleLeft,Colors.LightBlue),"Cone Hit","King's Wrath (Auto Attack Cone Part)","Cone Auto Attack",0),
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newPlayerDstHitMechanic(NumbingBreach,"Numbing Breach",newMechanicPlotlySetting(Symbols.AsteriskOpen,Colors.LightBlue),"Cracks","Numbing Breach (Ice Cracks in the Ground)","Cracks",0),
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newPlayerDstBuffApplyMechanic(FrozenWind,"Frozen Wind",newMechanicPlotlySetting(Symbols.CircleOpen,Colors.Green),"Green","Frozen Wind (Stood in Green)","Green Stack",0),
newPlayerDstHitMechanic(NumbingBreach,"Numbing Breach",newMechanicPlotlySetting(Symbols.AsteriskOpen,Colors.LightBlue),"Cracks","Stood on Numbing Breach (Ice Cracks in the Ground)","Cracks",0),
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newPlayerDstBuffApplyMechanic(FrozenWind,"Frozen Wind",newMechanicPlotlySetting(Symbols.CircleOpen,Colors.Green),"Green","Frozen Wind (Stood in Green)","Green Stack",0),
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newPlayerDstBuffApplyMechanic(Glaciate,"Glaciate",newMechanicPlotlySetting(Symbols.Square,Colors.Purple),"Glaciate","Glaciated (Frozen by 4th Stack of Frozen Wind)","Glaciate",0),
publicconststringBrokenKingKingsWrathConeAoEIndicator="FA4B726574C96E489D73529CFE390D3D";// Currently unused, we don't know how to determinate the aoe size
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publicconststringBrokenKingKingsWrathConeAoEDamage="22AC6bFC0B06C1459DFEF1E380F50165";// Currently unused, we don't know how to determinate the aoe size
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