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aztecs-transform.cabal
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cabal-version: 2.4
name: aztecs-transform
version: 0.2.0.0
license: BSD-3-Clause
license-file: LICENSE
maintainer: [email protected]
author: Matt Hunzinger
homepage: https://github.com/matthunz/aztecs
synopsis:
A type-safe and friendly Entity-Component-System (ECS) for Haskell
description:
The Entity-Component-System (ECS) pattern is commonly used in video game develop to represent world objects.
.
ECS follows the principal of composition over inheritence. Each type of
object (e.g. sword, monster, etc), in the game has a unique EntityId. Each
entity has various Components associated with it (material, weight, damage, etc).
Systems act on entities which have the required Components.
category: Game Engine
source-repository head
type: git
location: https://github.com/matthunz/aztecs.git
library
exposed-modules: Aztecs.Transform
hs-source-dirs: src
default-language: Haskell2010
ghc-options: -Wall
build-depends:
base >=4.6 && <5,
aztecs >=0.12 && <0.13,
aztecs-hierarchy >=0.2 && <0.3,
containers >=0.6 && <0.9,
linear >=1,
mtl >=2 && <3
test-suite aztecs-hierarchy-test
type: exitcode-stdio-1.0
main-is: Main.hs
hs-source-dirs: test
default-language: Haskell2010
ghc-options: -Wall
build-depends:
base >=4.6 && <5,
aztecs,
aztecs-hierarchy,
containers >=0.6,
hspec >=2,
QuickCheck >=2