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/// "jvm", "JavaVM": JavaVM*. android only. Required if not loaded by System.loadLibrary()<br/>
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/// "X11Display": Display*<br/>
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/// "DRMDevice": drm device path, for vaapi<br/>
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/// "DRMFd": drm fd, for vaapi
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/// "DRMFd": drm fd, for vaapi<br/>
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/// "d3d11.device": ID3D11Device*, global d3d11 device used by decoders and renderers. if value is 1, create an internal device as global device(same decoder and renderer device may results in lower fps, e.g. amd gpu)
Copy file name to clipboardExpand all lines: src/RenderAPI.cs
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@@ -395,6 +395,9 @@ public IntPtr Rt
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set{ unsafe {internalAPI.rt=(void*)value;}}
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}
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/// <summary>
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/// optional. If null(usually for offscreen rendering), final image layout is VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL/VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR
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