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Flappy_bird.py
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# AI-driven AI Flappy Bird
import pygame
import neat
import os
import random
# Game window size
WINDOW_WIDTH = 500
WINDOW_HEIGHT = 800
# Bird images
BIRD_IMAGES = [
pygame.transform.scale2x(pygame.image.load(
os.path.join("images", "bird1.png"))),
pygame.transform.scale2x(pygame.image.load(
os.path.join("images", "bird2.png"))),
pygame.transform.scale2x(pygame.image.load(
os.path.join("images", "bird3.png")))
]
# Pipe image
PIPE_IMAGE = pygame.transform.scale2x(
pygame.image.load(os.path.join("images", "pipe.png")))
# Base image
BASE_IMAGE = pygame.transform.scale2x(
pygame.image.load(os.path.join("images", "base.png")))
# Background image
BG_IMAGE = pygame.transform.scale2x(
pygame.image.load(os.path.join("images", "bg.png")))
class Bird:
IMAGES = BIRD_IMAGES
MAX_ROTATION = 25
ROTATION_VELOCITY = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.velocity = 0
self.height = self.y
self.image_count = 0
self.image = self.IMAGES[0]
def jump(self):
self.velocity = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
displacement = self.velocity * self.tick_count + 1.5 * self.tick_count ** 2
if displacement >= 16:
displacement = 16
if displacement < 0:
displacement -= 2
self.y = self.y + displacement
if displacement < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt > -90:
self.tilt -= self.ROTATION_VELOCITY
def draw(self, win):
self.image_count += 1
if self.image_count < self.ANIMATION_TIME:
self.image = self.IMAGES[0]
elif self.image_count < self.ANIMATION_TIME * 2:
self.image = self.IMAGES[1]
elif self.image_count < self.ANIMATION_TIME * 3:
self.image = self.IMAGES[2]
elif self.image_count < self.ANIMATION_TIME * 4:
self.image = self.IMAGES[1]
elif self.image_count == self.ANIMATION_TIME * 4 + 1:
self.image = self.IMAGES[0]
self.image_count = 0
if self.tilt <= -80:
self.image = self.IMAGES[1]
self.image_count = self.ANIMATION_TIME * 2
rotated_image = pygame.transform.rotate(self.image, self.tilt)
new_rect = rotated_image.get_rect(
center=self.image.get_rect(topleft=(self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.image)
class Pipe:
GAP = 200
VEL = 5
def __init__(self, x):
self.x = x
self.height = 0
self.top = 0
self.bottom = 0
self.PIPE_TOP = pygame.transform.flip(PIPE_IMAGE, False, True)
self.PIPE_BOTTOM = PIPE_IMAGE
self.passed = False
self.set_height()
def set_height(self):
self.height = random.randrange(50, 450)
self.top = self.height - self.PIPE_TOP.get_height()
self.bottom = self.height + self.GAP
def move(self):
self.x -= self.VEL
def draw(self, win):
win.blit(self.PIPE_TOP, (self.x, self.top))
win.blit(self.PIPE_BOTTOM, (self.x, self.bottom))
def collide(self, bird):
bird_mask = bird.get_mask()
top_mask = pygame.mask.from_surface(self.PIPE_TOP)
bottom_mask = pygame.mask.from_surface(self.PIPE_BOTTOM)
top_offset = (self.x - bird.x, self.top - round(bird.y))
bottom_offset = (self.x - bird.x, self.bottom - round(bird.y))
t_point = bird_mask.overlap(top_mask, top_offset)
b_point = bird_mask.overlap(bottom_mask, bottom_offset)
if t_point or b_point:
return True
return False
class Base:
VEL = 5
WIDTH = BASE_IMAGE.get_width()
IMG = BASE_IMAGE
def __init__(self, y):
self.y = y
self.x1 = 0
self.x2 = self.WIDTH
def move(self):
self.x1 -= self.VEL
self.x2 -= self.VEL
if self.x1 + self.WIDTH < 0:
self.x1 = self.x2 + self.WIDTH
if self.x2 + self.WIDTH < 0:
self.x2 = self.x1 + self.WIDTH
def draw(self, win):
win.blit(self.IMG, (self.x1, self.y))
win.blit(self.IMG, (self.x2, self.y))
def draw_window(win, birds, pipes, base, score):
win.blit(BG_IMAGE, (0, 0))
for pipe in pipes:
pipe.draw(win)
text = STAT_FONT.render("Score: " + str(score), 1, (255, 255, 255))
win.blit(text, (WINDOW_WIDTH - 10 - text.get_width(), 10))
base.draw(win)
for bird in birds:
bird.draw(win)
pygame.display.update()
def main(genomes, config):
nets = []
ge = []
birds = []
for _, g in genomes:
net = neat.nn.FeedForwardNetwork.create(g, config)
nets.append(net)
birds.append(Bird(230, 350))
g.fitness = 0
ge.append(g)
base = Base(730)
pipes = [Pipe(700)]
win = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
clock = pygame.time.Clock()
score = 0
run = True
while run:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
pipe_ind = 0
if len(birds) > 0:
if len(pipes) > 1 and birds[0].x > pipes[0].x + pipes[0].PIPE_TOP.get_width():
pipe_ind = 1
else:
run = False
break
for x, bird in enumerate(birds):
bird.move()
ge[x].fitness += 0.1
output = nets[x].activate((bird.y, abs(
bird.y - pipes[pipe_ind].height), abs(bird.y - pipes[pipe_ind].bottom)))
if output[0] > 0.5:
bird.jump()
add_pipe = False
remove_pipes = []
for pipe in pipes:
for x, bird in enumerate(birds):
if pipe.collide(bird):
ge[x].fitness -= 1
birds.pop(x)
nets.pop(x)
ge.pop(x)
if not pipe.passed and pipe.x < bird.x:
pipe.passed = True
add_pipe = True
if pipe.x + pipe.PIPE_TOP.get_width() < 0:
remove_pipes.append(pipe)
pipe.move()
if add_pipe:
score += 1
for g in ge:
g.fitness += 5
pipes.append(Pipe(700))
for pipe in remove_pipes:
pipes.remove(pipe)
for x, bird in enumerate(birds):
if bird.y + bird.image.get_height() >= 730 or bird.y < 0:
birds.pop(x)
nets.pop(x)
ge.pop(x)
base.move()
draw_window(win, birds, pipes, base, score)
def run_neat():
local_dir = os.path.dirname(__file__)
config_path = os.path.join(local_dir, "config-feedforward.txt")
config = neat.Config(neat.DefaultGenome, neat.DefaultReproduction,
neat.DefaultSpeciesSet, neat.DefaultStagnation,
config_path)
population = neat.Population(config)
population.add_reporter(neat.StdOutReporter(True))
stats = neat.StatisticsReporter()
population.add_reporter(stats)
winner = population.run(main, 50)
print("\nBest genome:\n{!s}".format(winner))
if __name__ == "__main__":
pygame.init()
STAT_FONT = pygame.font.SysFont("comicsans", 50)
run_neat()