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windows
- Create a new preset in
Properties - Render - Armory Exporter
and selectWindows (Krom)
target. - Press
Publish
. - Press
Triangle - Open Folder
to view exported files.
Note: To change executable icon, use resource hacker.
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Create a new preset in Properties - Render - Armory Exporter
and select Windows (C)
target. Hit Publish
to export Visual Studio project files.
To proceed, install Visual Studio. Make sure to install components for compiling C++ code. Once installed, open the project located at blend_file_location/build_projectname/windows-hl-build/project_name.sln
.
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Next, you can test, debug and profile your project in Visual Studio. When you are ready to export final binary, switch to Release mode and build the project.
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Once the build process finishes, copy the resulting binary from x64/Release
folder (in this case untitled.exe
).
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To the blend_file_location/build_projectname/windows-hl
folder which also contains game assets.
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You can now package and distribute this folder.