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Image Texture node to color channel renders in shape of circular preview image, not as seamless texture. #1847

Answered by think-about-3
dan-at-gh asked this question in Q&A
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I hope that you can somehow use the two versions for yourself at the moment.
The cloud is helpful, but not absolutely necessary. You can simply download something from polyhaven and use it.
Or you use the cloud in 1.0 alpha and then you always have the .arm files of the materials used on your computer. You could probably just import them into 0.9.
I think it's great that you don't let the problems put you off and keep going.

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