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ms: adjust overscan numbers (#1803)
targeted 192 for ntsc and 224 for pal. Framing on top and sides is now precise to active display. Sadly, only a few codemasters pal games utilized 224.
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ares/ms/vdp/vdp.cpp

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Original file line numberDiff line numberDiff line change
@@ -106,14 +106,14 @@ auto VDP::main() -> void {
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screen->setSize(284, screenHeight());
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screen->setViewport(0, 0, 284, screenHeight());
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} else {
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int x = 16;
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int y = 24;
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int width = 284 - 32;
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int height = screenHeight() - 48;
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int x = 13;
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int y = 27;
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int width = 284 - 28;
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int height = screenHeight() - 51;
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if(Region::PAL()) {
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y += 24;
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height -= 48;
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y += 21;
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height -= 13;
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}
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screen->setSize(width, height);

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