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settings.py
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class Settings:
"""A class to store all settings for Alien Invasion."""
def __init__(self):
"""Initialize the game's static settings."""
# Screen settings
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
# Ship settings
self.ship_limit = 3
# Bullet settings
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = (60, 60, 60)
self.bullets_allowed = 3
# Alien settings
self.fleet_drop_speed = 10
# How quickly the game speeds up
self.speedup_scale = 1.1
# how quickly the alien point values increase
self.score_scale = 1.5
self.difficulty_level = 'medium'
self.initialize_dynamic_settings()
def initialize_dynamic_settings(self):
"""Initialize settings that change throughout the game."""
if self.difficulty_level == 'easy':
self.ship_limit = 5
self.bullets_allowed = 10
self.ship_speed = 0.75
self.bullet_speed = 1.5
self.alien_speed = 0.5
elif self.difficulty_level == 'medium':
self.ship_limit = 3
self.bullets_allowed = 3
self.ship_speed = 1.5
self.bullet_speed = 3.0
self.alien_speed = 1.0
elif self.difficulty_level == 'difficult':
self.ship_limit = 2
self.bullets_allowed = 3
self.ship_speed = 3.0
self.bullet_speed = 6.0
self.alien_speed = 2.0
# fleet_direction of 1 represents right; -1 represents left.
self.fleet_direction = 1
# Scoring settings
self.alien_points = 50
def increase_speed(self):
"""Increase speed settings and alien point values."""
self.ship_speed *= self.speedup_scale
self.bullet_speed *= self.speedup_scale
self.alien_speed *= self.speedup_scale
self.alien_points = int(self.alien_points * self.score_scale)
def set_difficulty(self, diff_setting):
if diff_setting == 'easy':
print('easy')
elif diff_setting == 'medium':
pass
elif diff_setting == 'difficult':
pass