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MainPage.cpp
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#include "MainPage.h"
#include "../MenuDefinitions.h"
#include "../MenuSystem.h"
// TODO: Add assignment of menu system to IMenu
MainPage::MainPage(IUSBDevice* cdcDevice) :
IMenu(cdcDevice), _backgroundColor(Color565::MenuBackground), _fpsButton(10, 0, 90, "FPS", false),
_analogGainButton(115, 0, 90, "A. Gain", false), _digitalGainButton(220, 0, 90, "D. Gain", false),
_menuButton(10, 210, 90, "MENU", true, ButtonType::BUTTON), _shutterButton(115, 179, 90, "Shutter", true),
_whiteBalanceButton(220, 179, 90, "WB", true)
{
SetupButtons();
}
void MainPage::SetupButtons()
{
// Top row
_analogGainButton.SetHandler(&AnalogGainButtonHandler);
_digitalGainButton.SetHandler(&DigitalGainButtonHandler);
// Bottom row
_menuButton.SetLabelHeight(30);
_menuButton.SetLabelFont(Font::FreeSans12pt7b);
_menuButton.SetHandler(&MenuButtonHandler);
}
Color565 MainPage::GetBackgroundColor()
{
return _backgroundColor;
}
void MainPage::SetBackgroundColor(Color565 color)
{
_backgroundColor = color;
}
void MainPage::MenuButtonHandler(void* sender)
{
MainPage* menu = static_cast<MainPage*>(sender);
menu->SetBackgroundColor(Color565::Red);
}
void MainPage::AnalogGainButtonHandler(void* sender)
{
MainPage* menu = static_cast<MainPage*>(sender);
menu->SetBackgroundColor(Color565::Green);
}
void MainPage::DigitalGainButtonHandler(void* sender)
{
MainPage* menu = static_cast<MainPage*>(sender);
menu->SetBackgroundColor(Color565::MenuBackground);
}
void MainPage::Draw(IPainter* painter)
{
painter->DrawIcon(&ApertusTextLogo, 58, 89, utils::RGB565(194, 191, 188));
painter->DrawIcon(&ApertusRingLogo, 58 + ApertusTextLogo.Width, 89, utils::RGB565(244, 114, 72));
for (uint8_t index = 0; index < 6; index++)
{
IWidget* widget = _widgetArray[index];
if (widget == nullptr)
{
return;
}
widget->Draw(painter);
}
}
void MainPage::Update(Button button, int8_t knob, IMenuSystem* menuSystem)
{
switch (button)
{
case Button::BUTTON_1_UP:
_fpsButton.SetValue((char*)"1U");
_fpsButton.SetState(ButtonState::Default);
break;
case Button::BUTTON_1_DOWN:
_fpsButton.SetValue((char*)"1D");
_fpsButton.SetState(ButtonState::Highlighted);
break;
case Button::BUTTON_2_UP:
//_fpsButton.SetValue((char*)"2");
_analogGainButton.SetState(ButtonState::Default);
_analogGainButton.Activate(this);
// _usbDevice->Send((uint8_t*)"Button 2\r\n", 10);
break;
case Button::BUTTON_2_DOWN:
_analogGainButton.SetState(ButtonState::Highlighted);
break;
case Button::BUTTON_3_UP:
//_fpsButton.SetValue((char*)"3");
_digitalGainButton.SetState(ButtonState::Default);
_digitalGainButton.Activate(this);
break;
case Button::BUTTON_3_DOWN:
_fpsButton.SetValue((char*)"3");
_digitalGainButton.SetState(ButtonState::Highlighted);
break;
case Button::BUTTON_4_UP:
//_menuButton.Activate(this);
_menuButton.SetState(ButtonState::Default);
menuSystem->SetCurrentScreen(AvailableScreens::MainMenu);
break;
case Button::BUTTON_4_DOWN:
_menuButton.SetState(ButtonState::Highlighted);
break;
case Button::BUTTON_6_UP:
//_menuButton.Activate(this);
_whiteBalanceButton.SetState(ButtonState::Default);
menuSystem->SetCurrentScreen(AvailableScreens::WhiteBalance);
break;
case Button::BUTTON_6_DOWN:
_whiteBalanceButton.SetState(ButtonState::Highlighted);
break;
default:
break;
}
/*if (knob < 0)
{
_usbDevice->Send((uint8_t*)"Knob \r\n", 10);
}*/
}