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graph.d-BcIOep_B.d.ts
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/**
* @license Angular v20.0.0-next.8+sha-05a03d3
* (c) 2010-2025 Google LLC. https://angular.io/
* License: MIT
*/
/**
* A comparison function which can determine if two values are equal.
*/
type ValueEqualityFn<T> = (a: T, b: T) => boolean;
/**
* The default equality function used for `signal` and `computed`, which uses referential equality.
*/
declare function defaultEquals<T>(a: T, b: T): boolean;
type Version = number & {
__brand: 'Version';
};
type ReactiveHookFn = (node: ReactiveNode) => void;
/**
* Symbol used to tell `Signal`s apart from other functions.
*
* This can be used to auto-unwrap signals in various cases, or to auto-wrap non-signal values.
*/
declare const SIGNAL: unique symbol;
declare function setActiveConsumer(consumer: ReactiveNode | null): ReactiveNode | null;
declare function getActiveConsumer(): ReactiveNode | null;
declare function isInNotificationPhase(): boolean;
interface Reactive {
[SIGNAL]: ReactiveNode;
}
declare function isReactive(value: unknown): value is Reactive;
declare const REACTIVE_NODE: ReactiveNode;
/**
* A producer and/or consumer which participates in the reactive graph.
*
* Producer `ReactiveNode`s which are accessed when a consumer `ReactiveNode` is the
* `activeConsumer` are tracked as dependencies of that consumer.
*
* Certain consumers are also tracked as "live" consumers and create edges in the other direction,
* from producer to consumer. These edges are used to propagate change notifications when a
* producer's value is updated.
*
* A `ReactiveNode` may be both a producer and consumer.
*/
interface ReactiveNode {
/**
* Version of the value that this node produces.
*
* This is incremented whenever a new value is produced by this node which is not equal to the
* previous value (by whatever definition of equality is in use).
*/
version: Version;
/**
* Epoch at which this node is verified to be clean.
*
* This allows skipping of some polling operations in the case where no signals have been set
* since this node was last read.
*/
lastCleanEpoch: Version;
/**
* Whether this node (in its consumer capacity) is dirty.
*
* Only live consumers become dirty, when receiving a change notification from a dependency
* producer.
*/
dirty: boolean;
/**
* Producers which are dependencies of this consumer.
*
* Uses the same indices as the `producerLastReadVersion` and `producerIndexOfThis` arrays.
*/
producerNode: ReactiveNode[] | undefined;
/**
* `Version` of the value last read by a given producer.
*
* Uses the same indices as the `producerNode` and `producerIndexOfThis` arrays.
*/
producerLastReadVersion: Version[] | undefined;
/**
* Index of `this` (consumer) in each producer's `liveConsumers` array.
*
* This value is only meaningful if this node is live (`liveConsumers.length > 0`). Otherwise
* these indices are stale.
*
* Uses the same indices as the `producerNode` and `producerLastReadVersion` arrays.
*/
producerIndexOfThis: number[] | undefined;
/**
* Index into the producer arrays that the next dependency of this node as a consumer will use.
*
* This index is zeroed before this node as a consumer begins executing. When a producer is read,
* it gets inserted into the producers arrays at this index. There may be an existing dependency
* in this location which may or may not match the incoming producer, depending on whether the
* same producers were read in the same order as the last computation.
*/
nextProducerIndex: number;
/**
* Array of consumers of this producer that are "live" (they require push notifications).
*
* `liveConsumerNode.length` is effectively our reference count for this node.
*/
liveConsumerNode: ReactiveNode[] | undefined;
/**
* Index of `this` (producer) in each consumer's `producerNode` array.
*
* Uses the same indices as the `liveConsumerNode` array.
*/
liveConsumerIndexOfThis: number[] | undefined;
/**
* Whether writes to signals are allowed when this consumer is the `activeConsumer`.
*
* This is used to enforce guardrails such as preventing writes to writable signals in the
* computation function of computed signals, which is supposed to be pure.
*/
consumerAllowSignalWrites: boolean;
readonly consumerIsAlwaysLive: boolean;
/**
* Tracks whether producers need to recompute their value independently of the reactive graph (for
* example, if no initial value has been computed).
*/
producerMustRecompute(node: unknown): boolean;
producerRecomputeValue(node: unknown): void;
consumerMarkedDirty(node: unknown): void;
/**
* Called when a signal is read within this consumer.
*/
consumerOnSignalRead(node: unknown): void;
/**
* A debug name for the reactive node. Used in Angular DevTools to identify the node.
*/
debugName?: string;
/**
* Kind of node. Example: 'signal', 'computed', 'input', 'effect'.
*
* ReactiveNode has this as 'unknown' by default, but derived node types should override this to
* make available the kind of signal that particular instance of a ReactiveNode represents.
*
* Used in Angular DevTools to identify the kind of signal.
*/
kind: string;
}
/**
* Called by implementations when a producer's signal is read.
*/
declare function producerAccessed(node: ReactiveNode): void;
/**
* Increment the global epoch counter.
*
* Called by source producers (that is, not computeds) whenever their values change.
*/
declare function producerIncrementEpoch(): void;
/**
* Ensure this producer's `version` is up-to-date.
*/
declare function producerUpdateValueVersion(node: ReactiveNode): void;
/**
* Propagate a dirty notification to live consumers of this producer.
*/
declare function producerNotifyConsumers(node: ReactiveNode): void;
/**
* Whether this `ReactiveNode` in its producer capacity is currently allowed to initiate updates,
* based on the current consumer context.
*/
declare function producerUpdatesAllowed(): boolean;
declare function consumerMarkDirty(node: ReactiveNode): void;
declare function producerMarkClean(node: ReactiveNode): void;
/**
* Prepare this consumer to run a computation in its reactive context.
*
* Must be called by subclasses which represent reactive computations, before those computations
* begin.
*/
declare function consumerBeforeComputation(node: ReactiveNode | null): ReactiveNode | null;
/**
* Finalize this consumer's state after a reactive computation has run.
*
* Must be called by subclasses which represent reactive computations, after those computations
* have finished.
*/
declare function consumerAfterComputation(node: ReactiveNode | null, prevConsumer: ReactiveNode | null): void;
/**
* Determine whether this consumer has any dependencies which have changed since the last time
* they were read.
*/
declare function consumerPollProducersForChange(node: ReactiveNode): boolean;
/**
* Disconnect this consumer from the graph.
*/
declare function consumerDestroy(node: ReactiveNode): void;
declare function runPostProducerCreatedFn(node: ReactiveNode): void;
declare function setPostProducerCreatedFn(fn: ReactiveHookFn | null): ReactiveHookFn | null;
export { REACTIVE_NODE, SIGNAL, consumerAfterComputation, consumerBeforeComputation, consumerDestroy, consumerMarkDirty, consumerPollProducersForChange, defaultEquals, getActiveConsumer, isInNotificationPhase, isReactive, producerAccessed, producerIncrementEpoch, producerMarkClean, producerNotifyConsumers, producerUpdateValueVersion, producerUpdatesAllowed, runPostProducerCreatedFn, setActiveConsumer, setPostProducerCreatedFn };
export type { Reactive, ReactiveHookFn, ReactiveNode, ValueEqualityFn };