-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathlevelScreen.asm
844 lines (650 loc) · 17.4 KB
/
levelScreen.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
NEWBANK LEVELSCREEN
TOPHAT = 18
BIGDIG_SIZE = 32
DEFINE_SUBROUTINE SelectionScreenInit
lda #%0
sta NUSIZ0
sta NUSIZ1
sta VDELP0
sta VDELP1
sta REFP0
sta REFP1
; sta COLUBK
sta AUDV0
sta AUDV1 ; turn off music while levels init
lda #20
sta digitick
lda #%11110000
sta HMP0
lda #%11010000
sta HMP1
lda #%100
sta CTRLPF
ldx Platform
; lda PlatformAdjustColour,x
NEXT_RANDOM
and #$F0
sta adjustColour
; lda PlatformWallColour,x
NEXT_RANDOM
and #$F0
bne n00
n00 ora #2
sta wallColour
sta COLUP0
sta COLUP1
rts
PlatformWallColour
.byte $F0, $F0, $22, $22
PlatformAdjustColour
.byte 0,0, $c0, $c0
DEFINE_SUBROUTINE LevelScreen
sta selector
; lda #%10
; sta VBLANK
jsr SelectionScreenInit
lda #-1
sta endwait
lda #-1
sta targetDigit
sta targetDigit+1
sta targetDigit+2
lda #0
sta digit
sta digit+1
sta digit+2
sta walkSpeed
; convert to 3 digits decimal
jsr dd3
jsr fixWalkFrame
RESYNC ; uses overlay
lda selector
beq RestartFrameX
lda targetDigit
sta digit
lda targetDigit+2
sta digit+2
lda targetDigit+1
sta digit+1
RestartFrameX
lda #%1110 ; VSYNC ON
.loopVSync3 sta WSYNC
sta VSYNC
lsr
bne .loopVSync3 ; branch until VYSNC has been reset
ldx Platform
lda VBlankTime2x,x
sta TIM64T
lda #2
sta VBLANK
ldx #37
toplines sta WSYNC
dex
bne toplines
stx VBLANK
lda #0
sta COLUBK
topsync lda INTIM
bne topsync
; ldx Platform
; ldy VBlankTime2x,x
; sty TIM64T
lda digit+2 ; hundreds
asl
tax
lda DIGITHUND,x
sta digitHundreds
lda DIGITHUND+1,x
sta digitHundreds+1
lda digit+1 ; tens
asl
tax
lda LDIGIT,x
sta digit1
lda LDIGIT+1,x
sta digit1+1
lda digit ; units
asl
tax
lda RDIGIT,x
sta digit2
lda RDIGIT+1,x
sta digit2+1
;------------------------------------------------------------------
;VerticalBlankX;
; lda INTIM
; bne VerticalBlankX
lda #0
sta PF0
sta PF1
sta PF2
sta COLUBK
; position the sprites for the box walls
sta WSYNC
SLEEP 17
sta RESP0
SLEEP 37
sta RESP1
sta WSYNC
sta HMOVE
;===================================================================================================
; now a top for the 'box'
lda #0
sta PF0
sta PF1
sta PF2
ldy #TOPHAT-1
boxtop sta WSYNC ;@0
tya
asl
and #%110
ora wallColour
sta COLUPF
lda lid0,y ;#%11100000
sta PF0
lda lid1,y ;#255
;nop
sta PF1
lda lid2,y ;#255
;nop
sta PF2 ; 3 = 8 @ 19
; RHS
lda lid3,y ;#255
;nop
sta PF0 ; 3 = 8 @ 27 OK D7D6D5D4 <--- mirrored
SLEEP 8
lda lid4,y ;#255
sta PF1 ; 3 @40 NOT MIRRORED, D7D6D5D4 -->
lda #%00000000
; nop
sta PF2 ; 3 = 8 @48
lda #0
sta COLUBK
dey ; 2
bpl boxtop
lda #0
sta PF0
sta PF1
sta PF2
; sta GRP0
; sta GRP1
lda #%11111100
sta GRP0
lda #%00111111
sta GRP1
sta WSYNC
; sta WSYNC
; sta WSYNC
; sta WSYNC
; sta WSYNC
;===================================================================================================
ldx Platform
lda colvecX,x
tax
;------------------------------------------------------------------
; Do X scanlines of color-changing (our picture)
lda #$2A ; 2
sta COLUPF ; 3 = 5 @8
ldy #BIGDIG_SIZE-1 ; #lines in characters-1
ldx #0 ; used as a generic "0" during the kernel
sta WSYNC
DUPES = 4
LevelNumberDigits
.LOOP SET 0
REPEAT DUPES
stx PF0 ; 3
IF .LOOP < DUPES-1
lda #4 ;!!!
nop
;lda Level,y ; 4
adc adjustColour ; 3
sta COLUPF ; 3 = 10 @13
ELSE
lda #0 ;wallColour ; 3
sta COLUPF ; 3 = 7
SLEEP 5 ; 4 = 10 @13
ENDIF
lda (digitHundreds),y ; 5
sta PF1 ; 3 = 8 @21
lda (digit1),y ; 5
sta PF2 ; 3 = 8 @29
; RHS
lda (digit2),y ; 5
sta PF0 ; 3 = 8 @ 37 D7D6D5D4 <--- mirrored
asl ; 2
asl ; 2
asl ; 2
asl ; 2
sta PF1 ; 3 = 11 @48 NOT MIRRORED, D7D6D5D4 -->
lda (digitstar),y ; 5
sta PF2 ; 3 = 8 @56
lda (manc),y ; 5
sta COLUPF ; 3 = 8 @64
SPARE = 12
IF .LOOP < DUPES-1
SLEEP SPARE
ENDIF
IF .LOOP = DUPES-1
SLEEP SPARE-7
ENDIF
.LOOP SET .LOOP + 1
REPEND
dey ; 2
bmi ess ; 2/3
jmp LevelNumberDigits ; 3 = 7 mostly @ 71
ess
; sta WSYNC
; now a bottom for the 'box'
lda #0
sta PF0
sta PF1
sta PF2
lda wallColour
sta COLUPF
ldy #8
boxbottom sta WSYNC ;@0
lda lidb0,y ;#%11100000
and #%11000000
sta PF0
lda lidb1,y ;#255
sta PF1
lda lidb2,y ;#255
sta PF2 ; 3 = 8 @ 19
; RHS
lda lidb3,y
sta PF0 ; 3 = 8 @ 27 OK D7D6D5D4 <--- mirrored
SLEEP 8
lda lidb4,y
sta PF1 ; 3 @40 NOT MIRRORED, D7D6D5D4 -->
lda #%00000000
; nop
sta PF2 ; 3 = 8 @48
lda #6
sta COLUBK
dey ; 2
bpl boxbottom
lda #0
sta PF0
sta PF1
sta PF2
sta GRP0
sta GRP1
ldy Platform
lda OverscanTime2X,y
sta TIM64T
sta WSYNC
;--------------------------------------------------------------------------
dec digitick
bpl donedig
lda #7
sta digitick
ldx #2
scanner lda digit,x
cmp targetDigit,x
beq scanOK
sed
adc #1
and #$F
sta digit,x
cld
lda #100
sta endwait
bne donedig
scanOK dex
bpl scanner
lda selector
beq donedig ; don't allow joystick selection
lda #-1
sta targetDigit
sta targetDigit+1
sta targetDigit+2
lda SWCHA
lsr
lsr
lsr
lsr
tax
lda xJoyMoveX,x
beq noadjustLevelNum
; level is changing, so animate the man too
jsr fixWalkFrame
lda xJoyMoveX,x
bmi downx
inc levelX
; bne lxok
; inc levelX+1
;lxok
; lda levelX+1
; cmp #>MAX_LEVEL
; bcc lxok2
lda levelX
cmp #<MAX_LEVEL
bcc lxok2
lda #0
sta levelX
; sta levelX+1
beq lxok2
downx sec
lda levelX
sbc #1
sta levelX
; lda levelX+1
; sbc #0
; sta levelX+1
bcs lxok2
lda #<(MAX_LEVEL-1)
sta levelX
; lda #>(MAX_LEVEL-1)
; sta levelX+1
lxok2
noadjustLevelNum
jsr dd3
ldx #2
zapper lda targetDigit,x
sta digit,x
dex
bpl zapper
donedig
NEXT_RANDOM
oscanX lda INTIM
bne oscanX
sta COLUBK
lda #%01000010 ; bit6 is not required
sta VBLANK ; end of screen - enter blanking
lda #0
sta VSYNC
lda selector
bne waitbutton
dec endwait
beq retX
waitbutton lda INPT4
bpl retX
jmp RestartFrameX
retX rts
dd3
ldx #0 ;levelX+1
clc
lda levelX
adc #1
bcc not100s
inx
not100s sec
m100 sbc #100
inc targetDigit+2
bcs m100
dex
bpl not100s
inx
adc #100
csets sec
m10 sbc #10
inc targetDigit+1
bcs m10
dex
bpl csets
adc #10
sta targetDigit
; leading zero removal
;lda targetDigit+2
;bne hunds
;lda #10
;sta targetDigit+2
;sta digit+2 ; hide hundreds if 0
hunds
rts
DEFINE_SUBROUTINE fixWalkFrame
lda selector
beq walk0
clc
lda walkSpeed
adc #4
sta walkSpeed
lsr
lsr
and #%11
tay
lda walkOrder,y
asl
walk0 tay
lda walkFrame,y
sta digitstar
lda walkFrame+1,y
sta digitstar+1
lda walkColour,y
sta manc
lda walkColour+1,y
sta manc+1
rts
#if 0
OPTIONAL_PAGEBREAK "colbk @levelScreen.asm", BIGDIG_SIZE
colbk ; hardwired for 32 - will need manual changing
.CRK SET 256*$B2
.CGK SET 256*$B2
.CBK SET 256*$B2
REPEAT 10
.byte .CRK/256
.byte .CBK/256
.byte .CGK/256
.CRK SET .CRK + 280 ;135
.CGK SET .CGK + 280 ;135
.CBK SET .CBK + 280 ;135
REPEND
.byte .CRK/256
.byte .CBK/256
CHECKPAGEX colbk, "WARNING: colbk crosses page @levelScreen.asm"
#endif
walkOrder .byte 1,2,3,2
walkFrame
.word LEFT_star0
.word LEFT_star1
.word LEFT_star2
.word LEFT_star3
walkColour
.word mancolourPAL2
.word mancolourPAL
.word mancolourPAL2
.word mancolourPAL
mancolourPAL
; NTSC_TO_PAL $10, 4
NTSC_TO_PAL $10, 4
NTSC_TO_PAL $10, 4
NTSC_TO_PAL $90, 4
NTSC_TO_PAL $90, 4
NTSC_TO_PAL $90, 4
NTSC_TO_PAL $90, 4
NTSC_TO_PAL $90, 4
NTSC_TO_PAL $30, 4
NTSC_TO_PAL $0, 12
NTSC_TO_PAL $90, 6
NTSC_TO_PAL $90, 6
NTSC_TO_PAL $90, 6
NTSC_TO_PAL $90, 6
NTSC_TO_PAL $90, 6
NTSC_TO_PAL $0, 12
NTSC_TO_PAL $30, 8
NTSC_TO_PAL $30, 8
NTSC_TO_PAL $30, 8
NTSC_TO_PAL $30, 8
NTSC_TO_PAL $30, 8
NTSC_TO_PAL $30, 8
NTSC_TO_PAL $10, $C
NTSC_TO_PAL $10, $C
mancolourPAL2
NTSC_TO_PAL $10, 4
NTSC_TO_PAL $10, 4
NTSC_TO_PAL $90, 4
NTSC_TO_PAL $90, 4
NTSC_TO_PAL $90, 4
NTSC_TO_PAL $90, 4
NTSC_TO_PAL $90, 4
NTSC_TO_PAL $90, 4
NTSC_TO_PAL $30, 4
NTSC_TO_PAL $0,12
NTSC_TO_PAL $90, 6
NTSC_TO_PAL $90, 6
NTSC_TO_PAL $90, 6
NTSC_TO_PAL $90, 6
NTSC_TO_PAL $90, 6
NTSC_TO_PAL $0, 12
NTSC_TO_PAL $30, 8
NTSC_TO_PAL $30, 8
NTSC_TO_PAL $30, 8
NTSC_TO_PAL $30, 8
NTSC_TO_PAL $30, 8
NTSC_TO_PAL $30, 8
NTSC_TO_PAL $10, $C
NTSC_TO_PAL $10, $C
xJoyMoveX .byte 0,0,0,0,0,1, 1,1,0,-1,-1,-1,0,-1,1,0
VBlankTime2x
.byte 70,70
.byte 98,98
OverscanTime2X
.byte 63, 63
.byte 77, 77
COLOUR_LINES = 32
colvecX
.byte 0, 0, COLOUR_LINES, COLOUR_LINES
;blankDig ds COLOUR_LINES,0
;topcolour
; .byte 0
; REPEAT TOPHAT/2
; .byte $F2
; .byte $F0
; REPEND
;quest
; REPEAT 9
; .byte $60,$60,$0
; REPEND
LDIGIT
;.word blankDig
.word LEFT_0
.word LEFT_1
.word LEFT_2
.word LEFT_3
.word LEFT_4
.word LEFT_5
.word LEFT_6
.word LEFT_7
.word LEFT_8
.word LEFT_9
RDIGIT
;.word blankDig
.word RIGHT_0
.word RIGHT_1
.word RIGHT_2
.word RIGHT_3
.word RIGHT_4
.word RIGHT_5
.word RIGHT_6
.word RIGHT_7
.word RIGHT_8
.word RIGHT_9
DIGITHUND
;.word blankDig
.word HUNDPF1_0
.word HUNDPF1_1
.word HUNDPF1_2
.word HUNDPF1_3
.word HUNDPF1_4
; .word HUNDPF1_5
; .word HUNDPF1_6
; .word HUNDPF1_7
; .word HUNDPF1_8
; .word HUNDPF1_9
; .word blankDig
lid0
.byte %11100000
.byte %11100000
.byte %11100000
.byte %11100000
.byte %11100000
.byte %11100000
.byte %01100000
.byte %01100000
.byte %01100000
.byte %01100000
.byte %01100000
.byte %01100000
.byte %01100000
.byte %11100000
.byte %11100000
.byte %11100000
.byte %11100000
.byte %11100000
lid1
lid2
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11110111
.byte %11110111
.byte %11110111
.byte %11110111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11000011
lid3
lid4
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11110111
.byte %11110111
.byte %11110111
.byte %11110111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11000011
#if 0
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111011
.byte %11111011
.byte %11111011
.byte %11111011
.byte %11111011
.byte %11111011
.byte %11111011
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11000011
#endif
lidb0
lidb1
lidb2
lidb3
lidb4
.byte %10101010
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
; .byte |..XXX...|
include "bigDigits.asm"
CHECK_BANK_SIZE "LEVELSCREEN"