-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgame.pde
210 lines (191 loc) · 3.88 KB
/
game.pde
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
ArrayList<obstacle> o = new ArrayList<obstacle>();
obstacle obs = new obstacle();
character player = new character();
yuvarlak top = new yuvarlak();
float xx, yy;
float text;
String stat;
boolean left, right, up, down, space, death;
float dashcd;
int score;
float count;
float deg;
float dashb;
void setup() {
o.add(new obstacle());
size(700, 620);
left = false;
right = false;
up = false;
down = false;
space = false;
dashcd = 0;
death = false;
deg = 15;
dashb = 0;
xx = 0;
yy = 0;
}
void draw() {
if(!death) {
if(player.speedX < 10 && player.speedY < 10) {
score += 1;
}else if (player.speedX > 10 && player.speedY > 10) {
score += 3;
}
}
text = score;
if (dashcd > 0) {
dashcd -= 1;
}
background(0);
player.showChar();
player.keepInScreen();
if(o.size() > 0) {
for(int i = 0; i < 25 + count; i++) {
if(player.x > o.get(i).x - deg && player.x < o.get(i).x + deg && player.y > o.get(i).y - deg && player.y < o.get(i).y + deg) {
death = true;
o.get(i).stop();
}
if(!death) {
o.add(new obstacle());
o.get(i).locate();
if(o.get(i).y >= height) {
o.get(i).y = 0;
o.get(i).x = random(width);
if(i == 2) {
count += 1;
dashb += 1;
if(player.speedX < 20 && player.speedY < 20) {
player.speedX += 0.3;
player.speedY += 0.3;
xx += 0.2;
yy += 0.2;
}
}
}
}
}
}
if(death) {
fill(255);
stat = "Status: Dead";
textSize(24);
text(stat, 550, 50);
fill(0,255,0);
text("Press any mouse key to restart", 225, 75);
}else {
fill(255);
stat = "Status: Alive";
textSize(24);
text(stat, 550, 50);
}
fill(255);
//Texts
textSize(24);
text("Score: " + text, 100, 50);
text("Bullets: " + (25 + count),100,100);
text("Speed X: " + player.speedX + " Speed Y: " + player.speedY, 100, 150);
text("Dash Speed: " + (60 + dashb), 100, 200);
text("Save Halil",300, 25);
//Player Movement/Dash
player.move();
player.dash();
player.leftDash();
player.oDash();
if(!death) {
top.chase(player.x, player.y);
top.show();
top.update();
if(player.x > top. x - 11 && player.x < top.x + 11 && player.y > top.y - 11 && player.y < top.y + 11) {
death = true;
}
}
}
//Key Detection for Movement
void keyPressed() {
if(!death) {
switch(keyCode) {
case 38: // UP
up = true;
break;
case 37: // LEFT
left = true;
break;
case 40: //DOWN
down = true;
break;
case 39: //RIGHT
right = true;
break;
case 32 : //SPACE (for dash)
space = true;
break;
case 87: // W Key
up = true;
break;
case 65: // A Key
left = true;
break;
case 83: // S Key
down = true;
break;
case 68: // D Key
right = true;
break;
}
}
}
void keyReleased() {
switch(keyCode) {
case 38:// UP
up = false;
break;
case 37: // LEFT
left = false;
break;
case 40: //DOWN
down = false;
break;
case 39: //RIGHT
right = false;
break;
case 32:
space = false; // SPACE (for dash)
break;
case 87: // W Key
up = false;
break;
case 65: // A Key
left = false;
break;
case 83: // S Key
down = false;
break;
case 68: // D Key
right = false;
break;
}
}
void mousePressed() {
if(death) {
death = false;
player.x = 350;
player.y = 310;
xx = 0;
yy = 0;
dashb = 0;
score = 0;
count = 0;
dashcd = 0;
player.speedX = 2;
player.speedY = 2;
for(int i = 0; i < o.size() + count; i++) {
o.get(i).y = 0;
top.x = 500;
top.y = 100;
}
}else {
return;
}
}