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bpf: keep track of max number of bpf_loop callback iterations
In some cases verifier can't infer convergence of the bpf_loop()
iteration. E.g. for the following program:
static int cb(__u32 idx, struct num_context* ctx)
{
ctx->i++;
return 0;
}
SEC("?raw_tp")
int prog(void *_)
{
struct num_context ctx = { .i = 0 };
__u8 choice_arr[2] = { 0, 1 };
bpf_loop(2, cb, &ctx, 0);
return choice_arr[ctx.i];
}
Each 'cb' simulation would eventually return to 'prog' and reach
'return choice_arr[ctx.i]' statement. At which point ctx.i would be
marked precise, thus forcing verifier to track multitude of separate
states with {.i=0}, {.i=1}, ... at bpf_loop() callback entry.
This commit allows "brute force" handling for such cases by limiting
number of callback body simulations using 'umax' value of the first
bpf_loop() parameter.
For this, extend bpf_func_state with 'callback_depth' field.
Increment this field when callback visiting state is pushed to states
traversal stack. For frame #N it's 'callback_depth' field counts how
many times callback with frame depth N+1 had been executed.
Use bpf_func_state specifically to allow independent tracking of
callback depths when multiple nested bpf_loop() calls are present.
Signed-off-by: Eduard Zingerman <[email protected]>
Link: https://lore.kernel.org/r/[email protected]
Signed-off-by: Alexei Starovoitov <[email protected]>
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