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Ring.hpp
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/*
* Copyright (c) 2018, Aleksandr Lyapunov
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <cstddef>
struct Ring
{
Ring* m_Neigh[2]; // generally {m_Prev, m_Next}
// Makes uninitialized structure.
Ring() = default;
// Initializes alone ring.
Ring(int) : m_Neigh{this, this} {}
// Copy ctor/assign are not actually implemented and do nothing.
Ring(const Ring&) {}
void operator=(const Ring&) {}
void init()
{
m_Neigh[0] = m_Neigh[1] = this;
};
// Add new element a to the ring after this (if not aInverted)
void add(Ring* a, bool aInvert = false)
{
link(a, m_Neigh[!aInvert], aInvert);
link(this, a, aInvert);
}
void remove()
{
link(m_Neigh[0], m_Neigh[1], false);
}
// Add ring a to the ring after this ring and it's elements (if not aInverted)
void join(Ring* a, bool aInvert = false)
{
Ring* s = a->m_Neigh[aInvert];
link(m_Neigh[aInvert], a, aInvert);
link(s, this, aInvert);
}
// Leave in this ring element from this up to element a (if not aInverted)
// All other elements forms another ring (with element a).
void split(Ring* a, bool aInvert = false)
{
Ring* s = a->m_Neigh[aInvert];
link(m_Neigh[aInvert], a, aInvert);
link(s, this, aInvert);
}
void swap(Ring* a)
{
join(a, false);
split(a, true);
}
bool isAlone() const
{
return this == m_Neigh[0];
}
size_t calcSize() const
{
size_t sRes = 1;
for (const Ring* sRing = m_Neigh[0]; this != sRing; sRing = sRing->m_Neigh[0])
++sRes;
return sRes;
}
int selfCheck() const
{
const Ring* sRing = this;
do {
if (sRing != sRing->m_Neigh[1]->m_Neigh[0])
return 1;
sRing = sRing->m_Neigh[1];
} while (sRing != this);
return 0;
}
private:
static void link(Ring* aPrev, Ring* aNext, bool aInvert)
{
aPrev->m_Neigh[!aInvert] = aNext;
aNext->m_Neigh[aInvert] = aPrev;
}
};