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UIManager.h
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#ifndef UI_UIManager_h
#define UI_UIManager_h
#include "MacrosDefine.h"
#include "UIDestoryStar.h"
#include "UILaoHuJi.h"
#include "UIUseItem.h"
#include "UISingleIn.h"
#include "UILevelFail.h"
#include "UIWelcome.h"
#include "StopMenuUI.h"
#include "pay/SWXPayUI.h"
enum
{
NewGame,
LoadGame,
};
class UIManager
{
private:
UIManager();
protected:
UIDestoryStar* m_pDestoryStar;
UILaoHuJi* m_pLaoHuJi;
UIUseItem* m_pUseItem;
UISingleIn* m_pUISingleIn;
UILevelFail* m_pUILevelFail;
UIWelcome* m_pUIWelcome;
StopMenuUI* m_pStopMenuUI;
//KLWPayUI* m_pKLWPayUI;
public:
static UIManager* GetInstance()
{
static UIManager instance;
return &instance;
}
SWX_PROPERTY( UIDestoryStar* , m_pDestoryStar , UIDestoryStar );
SWX_PROPERTY( UILaoHuJi* , m_pLaoHuJi , UILaoHuJi );
SWX_PROPERTY( UIUseItem* , m_pUseItem , UIUseItem );
SWX_PROPERTY( UISingleIn* , m_pUISingleIn , UISingleIn );
SWX_PROPERTY( UILevelFail* , m_pUILevelFail , UILevelFail );
SWX_PROPERTY( UIWelcome* , m_pUIWelcome , UIWelcome );
SWX_PROPERTY( StopMenuUI* , m_pStopMenuUI , StopMenuUI );
CC_SYNTHESIZE(SWXPayUI*, m_pKLWPayUI, PayUI);
void update( float dt );
virtual ~UIManager()
{
m_pDestoryStar = NULL;
m_pLaoHuJi = NULL;
m_pUseItem = NULL;
m_pUISingleIn = NULL;
m_pUILevelFail = NULL;
m_pUIWelcome = NULL;
m_pStopMenuUI = NULL;
}
public:
int state;
};
#endif