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graphic.cpp
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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#include <GL/gl.h>
#include <GL/glu.h>
SDL_Renderer* FenetreGraphique_creer (int largeurDeLaFenetre, int hauteurDeLaFenetre, double xMin,
double xMax, double yMin, double yMax) {
SDL_Init (SDL_INIT_VIDEO);
SDL_Window* displayWindow;
SDL_RendererInfo displayRendererInfo;
SDL_Renderer* displayRenderer;
SDL_CreateWindowAndRenderer (largeurDeLaFenetre, hauteurDeLaFenetre, SDL_WINDOW_OPENGL,
&displayWindow, &displayRenderer);
SDL_GetRendererInfo(displayRenderer, &displayRendererInfo);
glViewport (0, 0, (GLsizei) largeurDeLaFenetre, (GLsizei) hauteurDeLaFenetre);
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );
glOrtho (xMin, xMax, yMin, yMax, 1, -1);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity( );
return displayRenderer;
}
void FenetreGraphique_initialiser () {
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void FenetreGraphique_rendre (SDL_Renderer* displayRenderer) {
SDL_RenderPresent (displayRenderer);
SDL_Delay(5000);
}
void FenetreGraphique_fermer () {
SDL_Quit();
}
void FenetreGrahique_dessinerRectangle (double x1, double y1, double x2, double y2,
float fondR, float fondV, float fondB,
float formeR, float formeV, float formeB) {
glColor3f (fondR, fondV ,fondB);
glBegin (GL_QUADS);
glVertex2f (x1, y1);
glVertex2f (x2, y1);
glVertex2f (x2, y2);
glVertex2f (x1, y2);
glEnd ();
glColor3f (formeR, formeV ,formeB);
glBegin (GL_LINE_LOOP);
glVertex2f (x1, y1);
glVertex2f (x2, y1);
glVertex2f (x2, y2);
glVertex2f (x1, y2);
glEnd ();
}
int main(int argc, char *argv[]) {
SDL_Renderer* displayRenderer = FenetreGraphique_creer (800, 600, -2, 2, -2, 2);
FenetreGraphique_initialiser ();
FenetreGrahique_dessinerRectangle (-0.8, -0.8, 0.8, 0.8, 1, 0, 1, 0, 1, 0);
FenetreGraphique_rendre (displayRenderer);
FenetreGraphique_fermer ();
return 0;
}