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Add Godot files
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.gitattributes

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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf

.gitignore

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# Godot 4+ specific ignores
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.godot/

.idea/.gitignore

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.idea/inspectionProfiles/profiles_settings.xml

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.idea/misc.xml

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.idea/modules.xml

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.idea/textadventure-from-scratch.iml

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.idea/vcs.xml

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game.tscn

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[gd_scene load_steps=4 format=3 uid="uid://p60quupdc4ch"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ri1t3"]
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bg_color = Color(0.156863, 0.156863, 0.156863, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ap3o6"]
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bg_color = Color(0.372549, 0.372549, 0.372549, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_5rxps"]
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bg_color = Color(0.607843, 0.607843, 0.607843, 1)
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[node name="Game" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Background" type="PanelContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_ri1t3")
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[node name="Margins" type="MarginContainer" parent="Background"]
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layout_mode = 2
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theme_override_constants/margin_left = 20
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theme_override_constants/margin_top = 20
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theme_override_constants/margin_right = 20
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theme_override_constants/margin_bottom = 20
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[node name="Rows" type="VBoxContainer" parent="Background/Margins"]
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layout_mode = 2
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theme_override_constants/separation = 20
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[node name="Info" type="PanelContainer" parent="Background/Margins/Rows"]
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_styles/panel = SubResource("StyleBoxFlat_ap3o6")
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[node name="Input" type="PanelContainer" parent="Background/Margins/Rows"]
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custom_minimum_size = Vector2(2.08165e-12, 60)
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layout_mode = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_5rxps")

icon.svg

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icon.svg.import

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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bdtq8swt6m5vy"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false

project.godot

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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="textadventure-from-scratch"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/icon="res://icon.svg"

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