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Unsupported

Antoine Lelievre edited this page Feb 15, 2018 · 1 revision

UnityEditor.Unsupported

This class contains utils for some features of the editor.

Static Methods

AreAllParametersInDestination

public static bool AreAllParametersInDestination(UnityEngine.Object transition, AnimatorController controller, List<string> missingParameters);

CanPasteParametersToTransition

public static bool CanPasteParametersToTransition(UnityEngine.Object transition, AnimatorController controller);

CaptureScreenshotImmediate

public static void CaptureScreenshotImmediate(string filePath, int x, int y, int width, int height);

ClearSkinCache

public static void ClearSkinCache();

CopyComponentToPasteboard

public static bool CopyComponentToPasteboard(Component component);

CopyGameObjectsToPasteboard

public static void CopyGameObjectsToPasteboard();

CopyStateMachineDataToPasteboard

public static void CopyStateMachineDataToPasteboard(UnityEngine.Object stateMachineObject, AnimatorController controller, int layerIndex);

CopyStateMachineTransitionParametersToPasteboard

public static void CopyStateMachineTransitionParametersToPasteboard(UnityEngine.Object transition, AnimatorController controller);

DeleteGameObjectSelection

public static void DeleteGameObjectSelection();

DestinationHasCompatibleParameterTypes

public static bool DestinationHasCompatibleParameterTypes(UnityEngine.Object transition, AnimatorController controller, List<string> mismatchedParameters);

DuplicateGameObjectsUsingPasteboard

public static void DuplicateGameObjectsUsingPasteboard();

GetApplicationSettingCompressAssetsOnImport

public static bool GetApplicationSettingCompressAssetsOnImport();

GetBaseUnityDeveloperFolder

public static string GetBaseUnityDeveloperFolder();

GetLocalIdentifierInFile

public static int GetLocalIdentifierInFile(int instanceID);

GetSerializedAssetInterfaceSingleton

public static UnityEngine.Object GetSerializedAssetInterfaceSingleton(string className);

GetSubmenus

public static string[] GetSubmenus(string menuPath);

GetSubmenusCommands

public static string[] GetSubmenusCommands(string menuPath);

GetSubmenusIncludingSeparators

public static string[] GetSubmenusIncludingSeparators(string menuPath);

GetTypeFromFullName

public static Type GetTypeFromFullName(string fullName);

HasStateMachineDataInPasteboard

public static bool HasStateMachineDataInPasteboard();

HasStateMachineTransitionDataInPasteboard

public static bool HasStateMachineTransitionDataInPasteboard();

IsBleedingEdgeBuild

public static bool IsBleedingEdgeBuild();

IsDestroyScriptableObject

public static bool IsDestroyScriptableObject(ScriptableObject target);

IsDeveloperBuild

public static bool IsDeveloperBuild();

IsHiddenFile

public static bool IsHiddenFile(string path);

IsNativeCodeBuiltInReleaseMode

public static bool IsNativeCodeBuiltInReleaseMode();

PasteComponentFromPasteboard

public static bool PasteComponentFromPasteboard(GameObject go);

PasteComponentValuesFromPasteboard

public static bool PasteComponentValuesFromPasteboard(Component component);

PasteGameObjectsFromPasteboard

public static void PasteGameObjectsFromPasteboard();

PasteToStateMachineFromPasteboard

public static void PasteToStateMachineFromPasteboard(AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 position);

PasteToStateMachineTransitionParametersFromPasteboard

public static void PasteToStateMachineTransitionParametersFromPasteboard(UnityEngine.Object transition, AnimatorController controller, bool conditions, bool parameters);

PrepareObjectContextMenu

public static void PrepareObjectContextMenu(UnityEngine.Object c, int contextUserData);

ResolveSymlinks

public static string ResolveSymlinks(string path);

SceneTrackerFlushDirty

public static void SceneTrackerFlushDirty();

SetAllowCursorHide

public static void SetAllowCursorHide(bool allow);

SetAllowCursorLock

public static void SetAllowCursorLock(bool allow);

SetApplicationSettingCompressAssetsOnImport

public static void SetApplicationSettingCompressAssetsOnImport(bool value);

SetQualitySettingsShadowDistanceTemporarily

public static void SetQualitySettingsShadowDistanceTemporarily(float distance);

SetRenderSettingsUseFogNoDirty

public static void SetRenderSettingsUseFogNoDirty(bool fog);

SmartReset

public static void SmartReset(UnityEngine.Object obj);

StopPlayingImmediately

public static void StopPlayingImmediately();

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