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| 1 | +/* |
| 2 | + This Java code defines a simple command-line Tic-Tac-Toe game that allows two players (X and O) to take turns making moves on a 3x3 game board. Here's an explanation of the code: |
| 3 | +
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| 4 | +1. Constants: |
| 5 | + - `X` and `O` are integer constants representing the two players, with `X` assigned the value `1` and `O` assigned the value `-1`. |
| 6 | + - `EMPTY` is an integer constant representing an empty cell on the game board, with a value of `0`. |
| 7 | +
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| 8 | +2. Game Board: |
| 9 | + - The game board is represented by a 3x3 integer array called `board`. |
| 10 | + - The `player` variable indicates which player's turn it is. It is initially set to `X`. |
| 11 | +
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| 12 | +3. Constructor: |
| 13 | + - The `TicTacToe` class has a constructor that initializes a new game by clearing the board and setting the `player` to `X`. |
| 14 | +
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| 15 | +4. `clearBoard` Method: |
| 16 | + - The `clearBoard` method initializes the game board by setting all cells to `EMPTY` and resets the `player` to `X`. |
| 17 | +
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| 18 | +5. `putMark` Method: |
| 19 | + - The `putMark` method allows a player to make a move at a specified position (i, j). |
| 20 | + - It checks for valid coordinates and an empty cell. If the move is valid, the player's mark is placed, and the turn is switched to the other player. |
| 21 | + - If the move is invalid, an `IllegalArgumentException` is thrown. |
| 22 | +
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| 23 | +6. `isWin` Method: |
| 24 | + - The `isWin` method checks if a player has won the game. It returns `true` if any of the winning conditions (e.g., a row, column, or diagonal with all marks of the same player) are met. Otherwise, it returns `false`. |
| 25 | +
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| 26 | +7. `winner` Method: |
| 27 | + - The `winner` method determines the winner of the game. It checks for both `X` and `O` as potential winners using the `isWin` method and returns the result (positive for `X`, negative for `O`, or `0` for a tie). |
| 28 | +
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| 29 | +8. `toString` Method: |
| 30 | + - The `toString` method converts the current game state to a human-readable string, representing the game board. It uses "X" and "O" to denote player marks and empty spaces as " " (space). |
| 31 | +
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| 32 | +9. `main` Method: |
| 33 | + - In the `main` method, a new Tic-Tac-Toe game is created. |
| 34 | + - A series of moves are made using `putMark`, and the game state is printed after each move. |
| 35 | + - The final outcome of the game is determined using the `winner` method, and the result is displayed as "X wins," "O wins," or "Tie." |
| 36 | +
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| 37 | +The code provides a basic implementation of a command-line Tic-Tac-Toe game with validation for player moves and win conditions. It demonstrates how to represent the game board, make moves, and check for a win or tie in the game. |
| 38 | + */ |
1 | 39 | public class TicTacToe {
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2 | 40 | public static final int X = 1, O = -1;
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3 | 41 | public static final int EMPTY = 0;
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