Replies: 4 comments 11 replies
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I confirm - after reading your post I checked my games https://apps.apple.com/in/app/farm-and-mine-deep-idle-ld48/id1564694016 (built with AIR 33.1.1.821) and the bug is present there. To reproduce the device must be rotated at the moment Harman splash is shown. |
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I'm seeing the same thing with our game built with 33.1.1.743: https://apps.apple.com/app/id1591627945?ls=1 However I am not seeing this behavior with an older game built with 33.1.1.63 (https://apps.apple.com/app/id1504952058?ls=1), which was before Harman changed their own splash screen to use a launch Storyboard in the SDK. This app with .63 is set up the same way, using our own custom LaunchScreen Storyboard on the paid tier. Based on this, I'm guessing it's something within the Harman launch storyboard handling (even when using paid-tier custom storyboards) in these newer releases that's causing this problem. Also somewhat unrelated, but after looking back at this older app, I forgot how much faster iOS AIR apps used to launch with Storyboards, and it was only after the Harman splash mechanism was changed to Storyboards that it added quite a bit of delay... |
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Interesting - thanks for raising this one! We'll look into it, it definitely seems related to the launch storyboard mechanism... |
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@ajwfrost Any update on fixing this issue with rotating during launch in a future update? We've been getting more emails from our users having this problem with our latest apps. Especially since our launch storyboard has a "Loading..." graphic that's oriented for landscape, so users are naturally rotating their phones when that storyboard is being shown and then getting stuck with the black screen immediately after... |
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For the iOS AIR app I have the following settings in the app descriptor:
When the device is being rotated during app startup, the screen goes black after showing launch screen and the app won't proceed to the AIR/Flash content.
Is this a known issue?
Are there any workarounds besides setting autoOrients to false? I would like the customers to have a choice which way in landscape they can keep the device to use the app.
The launch screen itself is done in Xcode and working fine, the app is already on the App Store but it's an annoying bug that I'd like to fix...
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