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AbstractFactoryPattern.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeSamples.Patterns.Creational
{
#region Abstract Factory Pattern Classes and Interfaces
interface IElement
{
void Paint();
}
interface IGuiFactory
{
IElement CreateElement();
}
#region Windows
class WindowsElement : IElement
{
public void Paint()
{
Console.WriteLine($"WindowsElement Paint");
}
}
class WindowsGuiFactory : IGuiFactory
{
public IElement CreateElement()
{
return new WindowsElement();
}
}
#endregion
#region Linux
class LinuxElement : IElement
{
public void Paint()
{
Console.WriteLine($"LinuxElement Paint");
}
}
class LinuxGuiFactory : IGuiFactory
{
public IElement CreateElement()
{
return new LinuxElement();
}
}
#endregion
#region OsX
class MacOsXElement : IElement
{
public void Paint()
{
Console.WriteLine($"MacOsXElement Paint");
}
}
class MacOsXGuiFactory : IGuiFactory
{
public IElement CreateElement()
{
return new MacOsXElement();
}
}
#endregion
#endregion
public class AbstractFactoryPatternSample : SampleExecute
{
public override void Execute()
{
Section("Abstract Factory Pattern");
IGuiFactory guiFactory = new WindowsGuiFactory();
var element = guiFactory.CreateElement();
element.Paint();
//
guiFactory = new LinuxGuiFactory();
element = guiFactory.CreateElement();
element.Paint();
//
guiFactory = new MacOsXGuiFactory();
element = guiFactory.CreateElement();
element.Paint();
}
}
}