-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain2.py
196 lines (152 loc) · 5.04 KB
/
main2.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
##### 10 - Game over ####
import pygame, random, numpy as np
from snake_agent import agent
from pygame.locals import *
import socket
import atexit
import json
import numpy as np
# ----------- Server Config ----------
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# Helper functions
def on_grid_random():
x = random.randint(3, 56)
y = random.randint(3, 56)
return (x * 10, y * 10)
def collision(c1, c2):
return (c1[0] == c2[0]) and (c1[1] == c2[1])
# Macro definition for snake movement.
UP = 0
RIGHT = 1
DOWN = 2
LEFT = 3
pygame.init()
screen = pygame.display.set_mode((600, 600))
pygame.display.set_caption('Snake With AI =)')
# Board
food_board = np.random.randint(50, size=(60, 60))
snake = [on_grid_random()]
snake_skin = pygame.Surface((10, 10))
snake_skin.fill((255, 255, 255)) # White
snake_energy = 3
my_direction = LEFT
clock = pygame.time.Clock()
font = pygame.font.Font('freesansbold.ttf', 18)
score = 0
movement = 0
game_over = False
# while not game_over:
# !/usr/bin/env python3
import socket
import atexit
import json
import numpy as np
HOST = '127.0.0.1' # Standard loopback interface address (localhost)
# HOST = 'localhost' # Standard loopback interface address (localhost)
# HOST = '172.20.123.64' # Standard loopback interface address (localhost)
PORT = 1397 # Port to listen on (non-privileged ports are > 1023)
while True:
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.bind((HOST, PORT))
# s.listen()
conn, addr = s.accept()
with conn:
print('Connected by', addr)
while True:
data = conn.recv(1024)
if not data:
break
while score <= 200:
clock.tick(7)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
def add_to_snake_tail():
snake.append((0, 0))
if snake_energy == 0 and len(snake) == 1:
snake_energy = food_board[snake[0][0] // 10][snake[0][1] // 10]
# snake.append((0, 0))
score = score + snake_energy * 5 + 1
my_direction = agent(food_board.copy(), snake.copy(), snake_energy, score)
msg = s.listen()
print(msg)
data = {
'food_board': food_board.tolist(),
}
conn.send(bytes(json.dumps(data), 'utf-8'))
movement += 1
if snake_energy:
snake_energy -= 1
add_to_snake_tail()
else:
if not len(snake) == 1:
snake.pop(len(snake) - 1)
# Check if snake collided with boundaries
if snake[0][0] == 600 or snake[0][1] == 600 or snake[0][0] < 0 or snake[0][1] < 0:
game_over = True
print('hit boundaries')
break
# Check if the snake has hit itself
for i in range(1, len(snake) - 1):
if snake[0][0] == snake[i][0] and snake[0][1] == snake[i][1]:
game_over = True
print('hit itself')
break
if game_over:
break
for i in range(len(snake) - 1, 0, -1):
snake[i] = (snake[i - 1][0], snake[i - 1][1])
# Actually make the snake move.
if my_direction == UP:
snake[0] = (snake[0][0], snake[0][1] - 10)
if my_direction == DOWN:
snake[0] = (snake[0][0], snake[0][1] + 10)
if my_direction == RIGHT:
snake[0] = (snake[0][0] + 10, snake[0][1])
if my_direction == LEFT:
snake[0] = (snake[0][0] - 10, snake[0][1])
screen.fill((0, 0, 0))
for x in range(0, 600, 10): # Draw vertical lines
pygame.draw.line(screen, (40, 40, 40), (x, 0), (x, 600))
for y in range(0, 600, 10): # Draw vertical lines
pygame.draw.line(screen, (40, 40, 40), (0, y), (600, y))
# ---------------- Refresh Score On Screen ------------------
score_font = font.render('Score: %s' % (score), True, (255, 255, 255))
score_rect = score_font.get_rect()
score_rect.topleft = (600 - 120, 10)
screen.blit(score_font, score_rect)
energy_font = font.render('Energy: %s' % (snake_energy), True, (255, 255, 255))
energy_rect = score_font.get_rect()
energy_rect.topleft = (80, 10)
screen.blit(energy_font, energy_rect)
move_font = font.render('move: %s' % (movement), True, (255, 255, 255))
move_rect = score_font.get_rect()
move_rect.topleft = (250, 10)
screen.blit(move_font, move_rect)
for pos in snake:
screen.blit(snake_skin, pos)
# -----------------------------------------------------------
pygame.display.update()
while True:
game_over_font = pygame.font.Font('freesansbold.ttf', 75)
# game_over_screen = game_over_font.render('Game Over', True, (255, 255, 255))
game_over_screen = game_over_font.render('move: {}'.format(movement), True, (255, 255, 255))
game_over_rect = game_over_screen.get_rect()
game_over_rect.midtop = (600 / 2, 60)
screen.blit(game_over_screen, game_over_rect)
pygame.display.update()
pygame.time.wait(1000)
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
conn.send(bytes(json.dumps(1), 'utf-8'))
# @atexit.register
# def f():
# s.close()
# print(f'Connection {addr} was closed...')
@atexit.register
def f():
s.close()