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PauseMenu.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
public static bool Paused = false;
public GameObject pauseMenuUI;
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (Paused)
{
Resume();
}
else
{
Pause();
}
}
}
public void Resume()
{
pauseMenuUI.SetActive(false);
Time.timeScale = 1f;
Paused = false;
}
void Pause()
{
pauseMenuUI.SetActive(true);
Time.timeScale = 0f;
Paused = true;
}
public void Menu()
{
SceneManager.LoadScene("main menu");
}
public void Quit()
{
Debug.Log("quit");
Application.Quit();
}
}