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Handle conflicts when moving files outside unity (diagnostics API) #149

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eelstork opened this issue Aug 8, 2020 · 1 comment
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@eelstork
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eelstork commented Aug 8, 2020

Here's a case:

  • Create a new dir, file and import in Unity.
  • Go outside unity, move the file outside the directory.
  • Go back to unity and check what happens.
  • Now delete the offending directory in Unity.
  • Observe we now have an orphan in ~build

May demote this one specific use case but, probably need an option to automatically delete orphans which have a well formed counterpart somewhere else.

@eelstork eelstork added the ( `д´ Nits 'n' nags label Aug 8, 2020
@eelstork eelstork added this to the (°▽°)/ milestone Aug 8, 2020
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eelstork commented Aug 8, 2020

Note: orphaned C# scripts should be automatically deleted (along with every C# script) on rebuild

@eelstork eelstork changed the title Handle conflicts when moving files outside unity Handle conflicts when moving files outside unity (diagnostics API) Aug 8, 2020
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