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Go outside unity, move the file outside the directory.
Go back to unity and check what happens.
Now delete the offending directory in Unity.
Observe we now have an orphan in ~build
May demote this one specific use case but, probably need an option to automatically delete orphans which have a well formed counterpart somewhere else.
The text was updated successfully, but these errors were encountered:
Note: orphaned C# scripts should be automatically deleted (along with every C# script) on rebuild
eelstork
changed the title
Handle conflicts when moving files outside unity
Handle conflicts when moving files outside unity (diagnostics API)
Aug 8, 2020
Here's a case:
May demote this one specific use case but, probably need an option to automatically delete orphans which have a well formed counterpart somewhere else.
The text was updated successfully, but these errors were encountered: